} else {
Person::players[i]->damagetolerance = 200;
}
- }
- Game::LoadingScreen();
+ Game::LoadingScreen();
- Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral);
+ Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral);
- if (i == 0) {
Person::players[i]->headmorphness = 0;
Person::players[i]->targetheadmorphness = 1;
Person::players[i]->headmorphstart = 0;
Person::players.back()->setProportions(1, 1, 1, 1);
- Person::players.back()->tempanimation = Animation("Tempanim", lowheight, neutral);
-
Person::players.back()->damagetolerance = 200;
Person::players.back()->protectionhead = Person::players[0]->protectionhead;
, neckspurtdelay(0)
, neckspurtparticledelay(0)
, neckspurtamount(0)
- ,
- whichskin(0)
+ , whichskin(0)
, rabbitkickragdoll(false)
- ,
- tempanimation()
- ,
+ , tempanimation("Tempanim", lowheight, neutral)
- jumpclimb(false)
+ , jumpclimb(false)
{
damagetolerance = PersonType::types[creature].defaultDamageTolerance;
setProportions(1, 1, 1, 1);