LOGFUNC;
- randSeed = UpTime().lo;
-
osx = 0;
cellophane=0;
texdetail=4;
static void DoMouse(Game & game)
{
- if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+ if(mainmenu|| ( (abs(game.deltah)<10*realmultiplier*1000) && (abs(game.deltav)<10*realmultiplier*1000) ))
{
game.deltah *= usermousesensitivity;
game.deltav *= usermousesensitivity;
count = multiplier*sps;
if(count<2)count=2;
- //if(count>10)count=10;
realmultiplier=multiplier;
multiplier*=gamespeed;
if(difficulty==0)multiplier*=.8;
if(game.loading==4)multiplier*=.00001;
- //multiplier*.9;
if(slomo&&!mainmenu)multiplier*=slomospeed;
- //if(freeze)multiplier*=0.00001;
oldmult=multiplier;
multiplier/=(float)count;
pgame = 0;
CleanUp ();
-
+
return 0;
}
catch (const std::exception& error)