X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fvideo.scm;h=e183f13330f05713125651b2063ea9ff83fabf39;hb=995c7af364cfdc254e904a3b560e068339613534;hp=9d558be0aa117bca5d12159fd6823b4609430298;hpb=739e884086c71d990d35939d2006a5b04c39fefb;p=gacela.git diff --git a/src/video.scm b/src/video.scm index 9d558be..e183f13 100644 --- a/src/video.scm +++ b/src/video.scm @@ -26,14 +26,18 @@ get-screen-height get-screen-width get-screen-bpp + set-screen-bpp! resize-screen quit-video clear-screen flip-screen + set-screen-title! + get-screen-title set-2d-mode set-3d-mode 3d-mode? - set-frames-per-second + get-frames-per-second + set-frames-per-second! init-frame-time get-frame-time delay-frame @@ -56,57 +60,55 @@ set-camera camera-look load-font - render-text)) + render-text) + #:export-syntax (glmatrix-block) + #:re-export (glPushMatrix + glPopMatrix)) + ;;; Screen -(define init-video #f) -(define get-screen-height #f) -(define get-screen-width #f) -(define get-screen-bpp #f) -(define resize-screen #f) -(define quit-video #f) - -(let ((screen #f) (flags 0)) - (set! init-video - (lambda* (width height bpp #:key (mode '2d) (title "")) - (cond ((not screen) - (SDL_Init SDL_INIT_VIDEO) - (let ((info (SDL_GetVideoInfo))) - (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) - (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE - (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE) - (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL))) - (set! screen (SDL_SetVideoMode width height bpp flags)) - (SDL_WM_SetCaption title "") - (init-gl) - (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))))) - - (set! get-screen-height - (lambda () - (surface-h screen))) - - (set! get-screen-width - (lambda () - (surface-w screen))) - - (set! get-screen-bpp - (lambda () - (surface-format-BytesPerPixel screen))) - - (set! resize-screen - (lambda (width height) - (cond (screen - (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags)) - (resize-screen-GL width height))))) - - (set! quit-video - (lambda () - (cond (screen - (SDL_FreeSurface screen) - (set! screen #f) - (SDL_Quit)))))) +(define screen #f) +(define flags 0) + +(define* (init-video width height bpp #:key (mode '2d) (title "") (fps 20)) + (cond ((not screen) + (SDL_Init SDL_INIT_VIDEO) + (let ((info (SDL_GetVideoInfo))) + (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) + (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE + (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE) + (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL))) + (set! screen (SDL_SetVideoMode width height bpp flags)) + (set-screen-title! title) + (set-frames-per-second! fps) + (init-gl) + (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))))) + +(define (get-screen-height) + (surface-h screen)) + +(define (get-screen-width) + (surface-w screen)) + +(define (get-screen-bpp) + (* (surface-format-BytesPerPixel screen) 8)) + +(define (set-screen-bpp! bpp) + (cond (screen + (set! screen (SDL_SetVideoMode (get-screen-width) (get-screen-height) bpp flags))))) + +(define (resize-screen width height) + (cond (screen + (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags)) + (resize-screen-GL width height)))) + +(define (quit-video) + (cond (screen + (SDL_FreeSurface screen) + (set! screen #f) + (SDL_Quit)))) (define (clear-screen) (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))) @@ -115,28 +117,32 @@ (SDL_GL_SwapBuffers)) -(define set-2d-mode #f) -(define set-3d-mode #f) -(define 3d-mode? #f) +(define screen-title "") + +(define (set-screen-title! title) + (set! screen-title title) + (SDL_WM_SetCaption title "")) + +(define (get-screen-title) + screen-title) + + +(define mode '2d) -(let ((mode '2d)) - (set! set-2d-mode - (lambda () - (set! mode '2d) - (glDisable GL_DEPTH_TEST) - (resize-screen-GL (get-screen-width) (get-screen-height)))) +(define (set-2d-mode) + (set! mode '2d) + (glDisable GL_DEPTH_TEST) + (resize-screen-GL (get-screen-width) (get-screen-height))) - (set! set-3d-mode - (lambda () - (set! mode '3d) - (glClearDepth 1) - (glEnable GL_DEPTH_TEST) - (glDepthFunc GL_LEQUAL) - (resize-screen-GL (get-screen-width) (get-screen-height)))) +(define (set-3d-mode) + (set! mode '3d) + (glClearDepth 1) + (glEnable GL_DEPTH_TEST) + (glDepthFunc GL_LEQUAL) + (resize-screen-GL (get-screen-width) (get-screen-height))) - (set! 3d-mode? - (lambda () - (eq? mode '3d)))) +(define (3d-mode?) + (eq? mode '3d)) (define (init-gl) @@ -162,45 +168,39 @@ ;;; Frames per second -(define set-frames-per-second #f) -(define init-frame-time #f) -(define get-frame-time #f) -(define delay-frame #f) +(define time 0) +(define frames-per-second 20) +(define time-per-frame 50) ;in ms -;; (let ((time 0) (time-per-frame (/ 1000.0 *frames-per-second*))) -;; (set! set-frames-per-second -;; (lambda (fps) -;; (set! time-per-frame (/ 1000.0 fps)))) +(define (get-frames-per-second) + frames-per-second) -;; (set! init-frame-time -;; (lambda () -;; (set! time (SDL_GetTicks)))) +(define (set-frames-per-second! fps) + (set! frames-per-second fps) + (set! time-per-frame (/ 1000.0 fps))) -;; (set! get-frame-time -;; (lambda () -;; time)) +(define (init-frame-time) + (set! time (SDL_GetTicks))) -;; (set! delay-frame -;; (lambda () -;; (let ((frame-time (- (SDL_GetTicks) time))) -;; (cond ((< frame-time time-per-frame) -;; (SDL_Delay (- time-per-frame frame-time)))))))) +(define (get-frame-time) + time) + +(define (delay-frame) + (let ((frame-time (- (SDL_GetTicks) time))) + (cond ((< frame-time time-per-frame) + (SDL_Delay (- time-per-frame frame-time)))))) ;;; Drawing -(define get-current-color #f) -(define set-current-color #f) +(define current-color '(1 1 1 1)) -(let ((current-color '(1 1 1 1))) - (set! get-current-color - (lambda () - current-color)) +(define (get-current-color) + current-color) - (set! set-current-color - (lambda* (red green blue #:optional (alpha 1)) - (set! current-color (list red green blue alpha)) - (glColor4f red green blue alpha)))) +(define* (set-current-color red green blue #:optional (alpha 1)) + (set! current-color (list red green blue alpha)) + (glColor4f red green blue alpha)) (define-macro (with-color color . code) (cond (color @@ -339,11 +339,11 @@ (glNormal3f 0 1 0) (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture) #:color (or color-3 color)) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture) #:color (or color-4 color)) + (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture) #:color (or color-4 color)) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture) #:color (or color-5 color)) + (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture) #:color (or color-5 color)) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture) #:color (or color-6 color))))) + (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture) #:color (or color-6 color))))) (define* (translate x y #:optional (z 0)) (glTranslatef x y z)) @@ -366,33 +366,38 @@ (glLoadIdentity) (cond ((3d-mode?) (camera-look)))) +(define-macro (glmatrix-block . code) + `(let ((result #f)) + (glPushMatrix) + (set! result (begin ,@code)) + (glPopMatrix) + result)) + ;;; Lights -(define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t)) - (init-lighting) - (and light (glLightfv id GL_DIFFUSE (first light) (second light) (third light) (fourth light))) - (and light position (glLightfv GL_POSITION (first position) (second position) (third position) (fourth position))) - (and ambient (glLightfv id GL_AMBIENT (first ambient) (second ambient) (third ambient) (fourth ambient))) - (and turn-on (glEnable id)) - id) +;; (define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t)) +;; (init-lighting) +;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light))) +;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position))) +;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient))) +;; (and turn-on (glEnable id)) +;; id) ;;; Camera -(define set-camera #f) -(define camera-look #f) +(define camera-eye '(0 0 0)) +(define camera-center '(0 0 -100)) +(define camera-up '(0 1 0)) -(let ((camera-eye '(0 0 0)) (camera-center '(0 0 -100)) (camera-up '(0 1 0))) - (set! set-camera - (lambda* (#:key eye center up) - (cond (eye (set! camera-eye eye))) - (cond (center (set! camera-center center))) - (cond (up (set! camera-up up))))) +(define* (set-camera #:key eye center up) + (cond (eye (set! camera-eye eye))) + (cond (center (set! camera-center center))) + (cond (up (set! camera-up up)))) - (set! camera-look - (lambda () - (apply gluLookAt (append camera-eye camera-center camera-up))))) +(define (camera-look) + (apply gluLookAt (append camera-eye camera-center camera-up))) ;;; Text and fonts