X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fvideo.scm;h=c01341243a3d94a1e00772d2ea2b584634ea9932;hb=efd2c5b0434a5ca6aafa8a44e31618aa21953676;hp=0e6a51345dfd9a6337a27a79bb7f83ad69e12f26;hpb=1c898284a9d3ea84cda71e4ff3c6f39c0bba644b;p=gacela.git diff --git a/src/video.scm b/src/video.scm index 0e6a513..c013412 100644 --- a/src/video.scm +++ b/src/video.scm @@ -17,7 +17,9 @@ (define-module (gacela video) #:use-module (gacela sdl) - #:use-module (gacela gl) +; #:use-module (gacela gl) + #:use-module (figl gl) + #:use-module (figl glu) #:use-module (gacela ftgl) #:use-module (gacela math) #:use-module (gacela utils) @@ -47,7 +49,7 @@ get-current-color set-current-color with-color - progn-textures + begin-textures draw load-texture load-texture-without-cache @@ -67,9 +69,7 @@ load-font load-font-without-texture render-text) - #:re-export (glPushMatrix - glPopMatrix) - #:export-syntax (glmatrix-block)) + #:re-export (with-gl-push-matrix)) @@ -118,7 +118,7 @@ (SDL_Quit)))) (define (clear-screen) - (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))) + (gl-clear (clear-buffer-mask color-buffer depth-buffer))) (define (flip-screen) (SDL_GL_SwapBuffers)) @@ -138,14 +138,14 @@ (define (set-2d-mode) (set! mode '2d) - (glDisable GL_DEPTH_TEST) + (gl-disable (enable-cap depth-test)) (resize-screen-GL (get-screen-width) (get-screen-height))) (define (set-3d-mode) (set! mode '3d) - (glClearDepth 1) - (glEnable GL_DEPTH_TEST) - (glDepthFunc GL_LEQUAL) + (set-gl-clear-depth 1) + (gl-enable (enable-cap depth-test)) + (set-gl-depth-function (depth-function lequal)) (resize-screen-GL (get-screen-width) (get-screen-height))) (define (3d-mode?) @@ -166,24 +166,24 @@ (define (init-gl) - (glShadeModel GL_SMOOTH) - (glClearColor 0 0 0 0) - (glEnable GL_BLEND) - (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA) - (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)) + (set-gl-shade-model (shading-model smooth)) + (set-gl-clear-color 0 0 0 0) + (gl-enable (enable-cap blend)) + (set-gl-blend-function (blending-factor-dest src-alpha) (blending-factor-dest one-minus-src-alpha)) + (set-gl-hint (hint-target perspective-correction-hint) (hint-mode nicest))) (define (resize-screen-GL width height) - (glViewport 0 0 width height) - (glMatrixMode GL_PROJECTION) - (glLoadIdentity) + (gl-viewport 0 0 width height) + (set-gl-matrix-mode (matrix-mode projection)) + (gl-load-identity) (cond ((3d-mode?) (let ((ratio (if (= height 0) width (/ width height)))) - (gluPerspective 45 ratio 0.1 100))) + (glu-perspective 45 ratio 0.1 100))) (else (let* ((w (/ width 2)) (h (/ height 2))) - (glOrtho (- w) w (- h) h 0 1)))) - (glMatrixMode GL_MODELVIEW) - (glLoadIdentity)) + (gl-ortho (- w) w (- h) h 0 1)))) + (set-gl-matrix-mode (matrix-mode modelview)) + (gl-load-identity)) ;;; Frames per second @@ -220,51 +220,42 @@ (define* (set-current-color red green blue #:optional (alpha 1)) (set! current-color (list red green blue alpha)) - (glColor4f red green blue alpha)) + (gl-color red green blue alpha)) (define-macro (with-color color . code) - (cond (color - `(let ((original-color (get-current-color)) + `(cond (,color + (let ((original-color (get-current-color)) (result #f)) (apply set-current-color ,color) (set! result (begin ,@code)) (apply set-current-color original-color) result)) - (else `(begin ,@code)))) + (else (begin ,@code)))) -(define-macro (progn-textures . code) +(define-macro (begin-textures . code) `(let ((result #f)) - (glEnable GL_TEXTURE_2D) + (gl-enable (oes-framebuffer-object texture-2d)) (set! result (begin ,@code)) - (glDisable GL_TEXTURE_2D) + (gl-disable (oes-framebuffer-object texture-2d)) result)) (define (draw . vertexes) - (begin-draw (length vertexes)) - (draw-vertexes vertexes) - (glEnd)) - -(define (begin-draw number-of-points) - (cond ((= number-of-points 2) (glBegin GL_LINES)) - ((= number-of-points 3) (glBegin GL_TRIANGLES)) - ((= number-of-points 4) (glBegin GL_QUADS)))) + (gl-begin + (let ((number-of-points (length vertexes))) + (cond ((= number-of-points 2) (begin-mode lines)) + ((= number-of-points 3) (begin-mode triangles)) + ((= number-of-points 4) (begin-mode quads)) + ((> number-of-points 4) (begin-mode polygon)))) + (draw-vertexes vertexes))) (define (draw-vertexes vertexes) (cond ((not (null? vertexes)) - (draw-vertex (car vertexes)) + (apply draw-vertex (if (list? (caar vertexes)) (car vertexes) (list (car vertexes)))) (draw-vertexes (cdr vertexes))))) (define* (draw-vertex vertex #:key texture-coord) - (cond ((list? (car vertex)) - (with-color (car vertex) - (apply simple-draw-vertex (cadr vertex)))) - (else - (cond (texture-coord (apply glTexCoord2f texture-coord))) - (apply simple-draw-vertex vertex)))) - -(define* (simple-draw-vertex x y #:optional (z 0)) - (cond ((3d-mode?) (glVertex3f x y z)) - (else (glVertex2f x y)))) + (cond (texture-coord (apply glTexCoord2f texture-coord))) + (apply gl-vertex vertex)) (define (load-image filename) (let ((image (IMG_Load filename))) @@ -289,21 +280,21 @@ (else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height))) (zoomSurface surface zoomx zoomy 0)))))) -(define* (load-texture-without-cache filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) - (progn-textures +(define* (load-texture-without-cache filename #:key (min-filter (texture-min-filter linear)) (mag-filter (texture-mag-filter linear))) + (begin-textures (receive (image real-w real-h) (load-image-for-texture filename) (cond (image (let ((width (surface-w image)) (height (surface-h image)) (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN) - (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) - (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (if (= (surface-format-BytesPerPixel image) 3) (ext-bgra bgr-ext) (ext-bgra bgra-ext)) + (if (= (surface-format-BytesPerPixel image) 3) (pixel-format rgb) (pixel-format rgba)))) (texture (car (glGenTextures 1)))) - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (glBindTexture (oes-framebuffer-object texture-2d) texture) + (glTexImage2D (oes-framebuffer-object texture-2d) 0 4 width height 0 byteorder (data-type unsigned-byte) (surface-pixels image)) + (glTexParameteri (oes-framebuffer-object texture-2d) (texture-parameter-name texture-min-filter) min-filter) + (glTexParameteri (oes-framebuffer-object texture-2d) (texture-parameter-name texture-mag-filter) mag-filter) (set-texture-size! texture real-w real-h) texture)))))) @@ -321,61 +312,61 @@ #:texture texture #:texture-coord sprite))))) -(define* (draw-line length #:optional color) +(define* (draw-line length) (let ((l (/ length 2))) - (cond (color - (with-color color (draw (list 0 l) (list 0 (- l))))) - (else - (draw (list 0 l) (list 0 (- l))))))) + (draw (list 0 l) (list 0 (- l))))) + +(define (draw-circle radius) + (gl-begin + (begin-mode polygon) + (do ((i 0 (1+ i))) + ((>= i 360)) + (let ((a (degrees-to-radians i))) + (draw-vertex (list (* radius (cos a)) (* radius (sin a)))))))) -(define* (draw-quad v1 v2 v3 v4 #:key texture color (texture-coord '((0 0) (1 1)))) +(define* (draw-quad v1 v2 v3 v4 #:key texture (texture-coord '((0 0) (1 1)))) (cond (texture - (progn-textures - (glBindTexture GL_TEXTURE_2D texture) - (begin-draw 4) - (draw-vertex v1 #:texture-coord (car texture-coord)) - (draw-vertex v2 #:texture-coord (list (caadr texture-coord) (cadar texture-coord))) - (draw-vertex v3 #:texture-coord (cadr texture-coord)) - (draw-vertex v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord))) - (glEnd))) - (color - (with-color color (draw v1 v2 v3 v4))) + (begin-textures + (glBindTexture (oes-framebuffer-object texture-2d) texture) + (draw (list v1 #:texture-coord (car texture-coord)) + (list v2 #:texture-coord (list (caadr texture-coord) (cadar texture-coord))) + (list v3 #:texture-coord (cadr texture-coord)) + (list v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord)))))) (else (draw v1 v2 v3 v4)))) -(define* (draw-rectangle width height #:key texture color texture-coord) +(define* (draw-rectangle width height #:key texture texture-coord) (let ((w (/ width 2)) (h (/ height 2))) (draw-quad (list (- w) h 0) (list w h 0) (list w (- h) 0) (list (- w) (- h) 0) #:texture texture - #:texture-coord texture-coord - #:color color))) + #:texture-coord texture-coord))) -(define* (draw-square size #:key texture color) - (draw-rectangle size size #:texture texture #:color color)) +(define* (draw-square size #:key texture) + (draw-rectangle size size #:texture texture)) (define* (draw-cube #:key (size 1) texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6 - color color-1 color-2 color-3 color-4 color-5 color-6) + color-1 color-2 color-3 color-4 color-5 color-6) (let ((-size (- size))) - (progn-textures - (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture) #:color (or color-1 color)) - (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture) #:color (or color-2 color)) - (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture) #:color (or color-3 color)) - (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture) #:color (or color-4 color)) - (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture) #:color (or color-5 color)) - (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture) #:color (or color-6 color))))) + (begin-textures + (gl-normal 0 0 1) + (with-color color-1 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture))) + (gl-normal 0 0 -1) + (with-color color-2 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture))) + (gl-normal 0 1 0) + (with-color color-3 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture))) + (gl-normal 0 -1 0) + (with-color color-4 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture))) + (gl-normal 1 0 0) + (with-color color-5 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture))) + (gl-normal -1 0 0) + (with-color color-6 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture)))))) (define* (gtranslate x y #:optional (z 0)) - (glTranslatef x y z)) + (gl-translate x y z)) (define (grotate . rot) (cond ((3d-mode?) @@ -384,24 +375,17 @@ (2d-rotate (car (last-pair rot)))))) (define (3d-rotate xrot yrot zrot) - (glRotatef xrot 1 0 0) - (glRotatef yrot 0 1 0) - (glRotatef zrot 0 0 1)) + (gl-rotate xrot 1 0 0) + (gl-rotate yrot 0 1 0) + (gl-rotate zrot 0 0 1)) (define (2d-rotate rot) - (glRotatef rot 0 0 1)) + (gl-rotate rot 0 0 1)) (define (to-origin) - (glLoadIdentity) + (gl-load-identity) (cond ((3d-mode?) (camera-look)))) -(define-macro (glmatrix-block . code) - `(let ((result #f)) - (glPushMatrix) - (set! result (begin ,@code)) - (glPopMatrix) - result)) - ;;; Lights @@ -410,7 +394,7 @@ ;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light))) ;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position))) ;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient))) -;; (and turn-on (glEnable id)) +;; (and turn-on (gl-enable id)) ;; id) @@ -426,7 +410,7 @@ (cond (up (set! camera-up up)))) (define (camera-look) - (apply gluLookAt (append camera-eye camera-center camera-up))) + (apply glu-look-at (append camera-eye camera-center camera-up))) ;;; Text and fonts @@ -452,12 +436,10 @@ (define mesh-type (make-record-type "mesh" - '(draw translate turn rotate inner-properties inner-property properties properties-set! property property-set!) + '(draw translate turn rotate color inner-properties inner-property properties properties-set! property property-set!) (lambda (record port) (format port "#" port)))) @@ -469,18 +451,22 @@ (let ((px 0) (py 0) (pz 0) (ax 0) (ay 0) (az 0) (rx 0) (ry 0) (rz 0) + (color #f) (properties '())) (let ((inner-properties (lambda () - `((type . ,type) (x . ,px) (y . ,py) (z . ,pz) (ax . ,ax) (ay . ,ay) (az . ,az) (rx . ,rx) (ry . ,ry) (rz . ,rz))))) + `((type . ,type) (color . ,color) + (x . ,px) (y . ,py) (z . ,pz) + (ax . ,ax) (ay . ,ay) (az . ,az) + (rx . ,rx) (ry . ,ry) (rz . ,rz))))) (list (lambda () "draw" - (glmatrix-block + (with-gl-push-matrix (grotate ax ay az) (gtranslate px py pz) (grotate rx ry rz) - (proc properties))) + (with-color color (proc properties)))) (lambda (x y z) "translate" (set! px (+ px x)) @@ -496,6 +482,9 @@ (set! rx (+ rx x)) (set! ry (+ ry y)) (set! rz (+ rz z))) + (lambda (c) + "color" + (set! color c)) (lambda () "inner-properties" (inner-properties)) @@ -554,26 +543,61 @@ (list 0 0 (car params)))) mesh) +(define (color mesh c) + (((record-accessor mesh-type 'color) mesh) c) + mesh) + + +;;; Advanced meshes + +(define (mesh-join . meshes) + (make-mesh + 'joined-meshes + (lambda (props) + (for-each (lambda (m) (with-gl-push-matrix (mesh-draw m))) meshes)))) + ;;; Primitives -(define-macro (define-mesh header . body) - (let ((name (car header)) - (args (cdr header))) - `(define* ,header +(define-macro (primitive header . body) + (let* ((type (car header)) + (args (cdr header)) + (list-args (names-arguments args))) + `(lambda* ,args (let ((m (make-mesh - ',name + ',type (lambda (props) - (apply (lambda* ,args ,@body) - ((@ (gacela utils) arguments-apply) ,name props)))))) - (mesh-properties-set! m (list ,@(map (lambda (a) `(cons ',a ,a)) (names-arguments args)))) + (apply (lambda* ,(cons #:key list-args) ,@body) + (list + ,@(let get-params ((l list-args)) + (cond ((null? l) '()) + (else + (cons (symbol->keyword (car l)) + (cons `(assoc-ref props ',(car l)) + (get-params (cdr l))))))))))))) + (mesh-properties-set! m (list ,@(map (lambda (a) `(cons ',a ,a)) list-args))) m)))) -(define-mesh (square size #:key texture color) - (draw-square size #:texture texture #:color color)) +(define-macro (define-primitive header . body) + `(define ,(car header) (primitive ,header ,@body))) + + +;;; Primitives definition + +(define-primitive (square size #:key texture) + (draw-square size #:texture texture)) + +(define-primitive (rectangle width height #:key texture texture-coord) + (draw-rectangle width height #:texture texture #:texture-coord texture-coord)) + +(define-primitive (circle radius) + (draw-circle radius)) + +(define-primitive (picture filename #:key (min-filter (texture-min-filter linear)) (mag-filter (texture-mag-filter linear)) (zoom 1) (sprite '((0 0) (1 1)))) + (draw-texture (load-texture filename #:min-filter min-filter #:mag-filter mag-filter) #:zoom zoom #:sprite sprite)) (module-map (lambda (sym var) (if (not (eq? sym '%module-public-interface)) (module-export! (current-module) (list sym)))) - (current-module)) + (current-module)) \ No newline at end of file