X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-node.cpp;h=695fd63f34f153682cc4850b8893ff7e3704a6b7;hb=69ed7f57e6295034fa64ab2bf6d10da6882860ef;hp=d7b5e3651333f5ecd1e08cec54e4028411b38541;hpb=2cdd08f70b0a58b2f00b341df5b73704d3febd47;p=guile-irrlicht.git diff --git a/src/scene-node.cpp b/src/scene-node.cpp index d7b5e36..695fd63 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -23,8 +23,12 @@ #include #include "animated-mesh-scene-node.h" +#include "gsubr.h" +#include "material-flags.h" +#include "matrix4.h" #include "mesh-scene-node.h" #include "scene-node.h" +#include "scene-node-animator.h" #include "texture.h" #include "vector3d.h" #include "wrapped.h" @@ -35,36 +39,103 @@ extern "C" { init_scene_node (void) { init_scene_node_type (); - scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture); - scm_c_export ("set-material-texture!", NULL); + DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator); + DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation); + DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture); } DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node", init_scene_node_type, scene_node_p, wrap_scene_node, unwrap_scene_node); + SCM + irr_scene_addAnimator (SCM wrapped_scene_node, + SCM animator) + { + irr::scene::ISceneNode* node; + + if (mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node); + } + else if (scene_node_p (wrapped_scene_node)) + { + node = unwrap_scene_node (wrapped_scene_node); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + node->addAnimator (unwrap_scene_node_animator (animator)); + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node) + { + irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node); + return scm_from_matrix4 (node->getAbsoluteTransformation ()); + } + + SCM + irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node, + SCM flag, + SCM newvalue) + { + irr::scene::ISceneNode* node; + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node); + } + else if (scene_node_p (wrapped_scene_node)) + { + node = unwrap_scene_node (wrapped_scene_node); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + node->setMaterialFlag (scm_to_material_flag (flag), + scm_to_bool (newvalue)); + return SCM_UNSPECIFIED; + } + SCM irr_scene_setMaterialTexture (SCM wrapped_scene_node, SCM texture_layer, SCM texture) { + irr::scene::ISceneNode* node; + if (animated_mesh_scene_node_p (wrapped_scene_node)) { - unwrap_animated_mesh_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); + node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node); } else if (scene_node_p (wrapped_scene_node)) { - unwrap_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); + node = unwrap_scene_node (wrapped_scene_node); } else { scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S", scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); } + + node->setMaterialTexture (scm_to_uint32 (texture_layer), + unwrap_texture (texture)); return SCM_UNSPECIFIED; }