X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-node.cpp;h=684ad3fa4b57e9fd7a2ee2f74c175bcf1d3ff0b2;hb=e88bb6a9636fd75d12e71993cac35b9d4cff0d77;hp=d392aba5200a332fe60ff4c25018723f8f4b16b6;hpb=2806f03eafc48ec9ef02a3dc2d74133eaf11ccc1;p=guile-irrlicht.git diff --git a/src/scene-node.cpp b/src/scene-node.cpp index d392aba..684ad3f 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -21,7 +21,14 @@ #include #include + +#include "animated-mesh-scene-node.h" +#include "matrix4.h" +#include "mesh-scene-node.h" #include "scene-node.h" +#include "scene-node-animator.h" +#include "texture.h" +#include "vector3d.h" #include "wrapped.h" extern "C" { @@ -30,10 +37,79 @@ extern "C" { init_scene_node (void) { init_scene_node_type (); + scm_c_define_gsubr ("add-animator!", 2, 0, 0, (scm_t_subr)irr_scene_addAnimator); + scm_c_define_gsubr ("get-absolute-transformation", 1, 0, 0, + (scm_t_subr)irr_scene_getAbsoluteTransformation); + scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture); + scm_c_export ("add-animator!", "get-absolute-transformation", + "set-material-texture!", NULL); } DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node", init_scene_node_type, scene_node_p, wrap_scene_node, unwrap_scene_node); + SCM + irr_scene_addAnimator (SCM wrapped_scene_node, + SCM animator) + { + irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node); + node->addAnimator (unwrap_scene_node_animator (animator)); + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node) + { + irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node); + return scm_from_matrix4 (node->getAbsoluteTransformation ()); + } + + SCM + irr_scene_setMaterialTexture (SCM wrapped_scene_node, + SCM texture_layer, + SCM texture) + { + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + unwrap_animated_mesh_scene_node (wrapped_scene_node)-> + setMaterialTexture (scm_to_uint32 (texture_layer), + unwrap_texture (texture)); + } + else if (scene_node_p (wrapped_scene_node)) + { + unwrap_scene_node (wrapped_scene_node)-> + setMaterialTexture (scm_to_uint32 (texture_layer), + unwrap_texture (texture)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_setPosition (SCM wrapped_scene_node, + SCM position) + { + if (scene_node_p (wrapped_scene_node)) + { + unwrap_scene_node (wrapped_scene_node)-> + setPosition (scm_to_vector3df (position)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + unwrap_mesh_scene_node (wrapped_scene_node)-> + setPosition (scm_to_vector3df (position)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + return SCM_UNSPECIFIED; + } + }