X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-node.cpp;h=31109eae09e65d6d39dd616d8ac4b8ae5d431a6c;hb=a1fe598c49e7222ec5a01ad62b49026825f595d9;hp=16ddbf6a7fab932d9c9a396b82147f2913ecc5aa;hpb=fb9011bf9160be890e0a6b98fcff9ed95ae0bd77;p=guile-irrlicht.git diff --git a/src/scene-node.cpp b/src/scene-node.cpp index 16ddbf6..31109ea 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -21,9 +21,16 @@ #include #include + #include "animated-mesh-scene-node.h" +#include "gsubr.h" +#include "material-flags.h" +#include "matrix4.h" +#include "mesh-scene-node.h" #include "scene-node.h" +#include "scene-node-animator.h" #include "texture.h" +#include "vector3d.h" #include "wrapped.h" extern "C" { @@ -32,35 +39,127 @@ extern "C" { init_scene_node (void) { init_scene_node_type (); - scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture); + DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator); + DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation); + DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture); } DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node", init_scene_node_type, scene_node_p, wrap_scene_node, unwrap_scene_node); + SCM + irr_scene_addAnimator (SCM wrapped_scene_node, + SCM animator) + { +#define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node) + { + irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node); + return scm_from_matrix4 (node->getAbsoluteTransformation ()); + } + + SCM + irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node, + SCM flag, + SCM newvalue) + { +#define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \ + scm_to_bool (newvalue)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + SCM irr_scene_setMaterialTexture (SCM wrapped_scene_node, SCM texture_layer, SCM texture) { +#define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \ + unwrap_texture (texture)); + if (animated_mesh_scene_node_p (wrapped_scene_node)) { - unwrap_animated_mesh_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); + SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node)); } else if (scene_node_p (wrapped_scene_node)) { - unwrap_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); + SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node)); } else { scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S", scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); } + + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_setPosition (SCM wrapped_scene_node, + SCM position) + { +#define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position)); + + if (scene_node_p (wrapped_scene_node)) + { + SET_POSITION (unwrap_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + return SCM_UNSPECIFIED; }