X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-node.cpp;h=08c94a8f48be3464aac40f2fc87ac625964c8c9f;hb=0cb94da9c4b0cc97e1a6e3452922b78f9f84124e;hp=d392aba5200a332fe60ff4c25018723f8f4b16b6;hpb=2806f03eafc48ec9ef02a3dc2d74133eaf11ccc1;p=guile-irrlicht.git diff --git a/src/scene-node.cpp b/src/scene-node.cpp index d392aba..08c94a8 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -21,7 +21,17 @@ #include #include + +#include "animated-mesh-scene-node.h" +#include "camera-scene-node.h" +#include "gsubr.h" +#include "material-flags.h" +#include "matrix4.h" +#include "mesh-scene-node.h" #include "scene-node.h" +#include "scene-node-animator.h" +#include "texture.h" +#include "vector3d.h" #include "wrapped.h" extern "C" { @@ -30,10 +40,209 @@ extern "C" { init_scene_node (void) { init_scene_node_type (); + DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator); + DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation); + DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture); + DEFINE_GSUBR ("set-rotation!", 2, 0, 0, irr_scene_setRotation); + DEFINE_GSUBR ("set-scale!", 2, 0, 0, irr_scene_setScale); } DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node", init_scene_node_type, scene_node_p, wrap_scene_node, unwrap_scene_node); + bool + is_scene_node_object (SCM wrapped_scene_node) + { + return + animated_mesh_scene_node_p (wrapped_scene_node) || + camera_scene_node_p (wrapped_scene_node) || + mesh_scene_node_p (wrapped_scene_node) || + scene_node_p (wrapped_scene_node); + } + + SCM + irr_scene_addAnimator (SCM wrapped_scene_node, + SCM animator) + { +#define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot add animator to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node) + { + irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node); + return scm_from_matrix4 (node->getAbsoluteTransformation ()); + } + + SCM + irr_scene_getPosition (SCM wrapped_scene_node) + { +#define GET_POSITION(NODE) scm_from_vector3df (NODE->getPosition ()); + + if (scene_node_p (wrapped_scene_node)) + { + return GET_POSITION (unwrap_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + return GET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + } + + SCM + irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node, + SCM flag, + SCM newvalue) + { +#define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \ + scm_to_bool (newvalue)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_setMaterialTexture (SCM wrapped_scene_node, + SCM texture_layer, + SCM texture) + { +#define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \ + unwrap_texture (texture)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_setPosition (SCM wrapped_scene_node, + SCM position) + { +#define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position)); + + if (scene_node_p (wrapped_scene_node)) + { + SET_POSITION (unwrap_scene_node (wrapped_scene_node)); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_setRotation (SCM wrapped_scene_node, + SCM rotation) + { +#define SET_ROTATION(NODE) NODE->setRotation (scm_to_vector3df (rotation)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + SET_ROTATION (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (camera_scene_node_p (wrapped_scene_node)) + { + SET_ROTATION (unwrap_camera_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + SET_ROTATION (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set rotation to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + + SCM + irr_scene_setScale (SCM wrapped_scene_node, + SCM scale) + { +#define SET_SCALE(NODE) NODE->setScale (scm_to_vector3df (scale)); + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + SET_SCALE (unwrap_animated_mesh_scene_node (wrapped_scene_node)); + } + else if (scene_node_p (wrapped_scene_node)) + { + SET_SCALE (unwrap_scene_node (wrapped_scene_node)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set scale to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + return SCM_UNSPECIFIED; + } + }