X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-node.cpp;h=08a133669364bb21e703c93b9ce60c3b2993c4eb;hb=19663b6c5766b06c73148fdf803ce3555052a23e;hp=d392aba5200a332fe60ff4c25018723f8f4b16b6;hpb=2806f03eafc48ec9ef02a3dc2d74133eaf11ccc1;p=guile-irrlicht.git diff --git a/src/scene-node.cpp b/src/scene-node.cpp index d392aba..08a1336 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -21,19 +21,153 @@ #include #include +#include "gsubr.h" +#include "material-flags.h" +#include "matrix4.h" #include "scene-node.h" -#include "wrapped.h" +#include "vector3d.h" + + +using namespace irr; + + +template +SCM +scene_ISceneNode_addAnimator (SCM scene_node, + SCM animator) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->addAnimator ((scene::ISceneNodeAnimator*) scm_to_pointer (animator)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_getAbsoluteTransformation (SCM scene_node) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + return scm_from_matrix4 (node->getAbsoluteTransformation ()); +} + + +template +SCM +scene_ISceneNode_getPosition (SCM scene_node) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + return scm_from_vector3df (node->getPosition ()); +} + + +template +SCM +scene_ISceneNode_setMaterialFlag (SCM scene_node, + SCM flag, + SCM newvalue) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setMaterialFlag (scm_to_material_flag (flag), scm_to_bool (newvalue)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setMaterialTexture (SCM scene_node, + SCM texture_layer, + SCM texture) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setMaterialTexture (scm_to_uint32 (texture_layer), + (video::ITexture*) scm_to_pointer (texture)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setPosition (SCM scene_node, + SCM position) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setPosition (scm_to_vector3df (position)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setRotation (SCM scene_node, + SCM rotation) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setRotation (scm_to_vector3df (rotation)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setScale (SCM scene_node, + SCM scale) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setScale (scm_to_vector3df (scale)); + return SCM_UNSPECIFIED; +} + extern "C" { void init_scene_node (void) { - init_scene_node_type (); - } + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_addAnimator", 2, 0, 0, + scene_ISceneNode_addAnimator); + DEFINE_GSUBR ("scene_IMeshSceneNode_addAnimator", 2, 0, 0, + scene_ISceneNode_addAnimator); + DEFINE_GSUBR ("scene_ISceneNode_addAnimator", 2, 0, 0, + scene_ISceneNode_addAnimator); + + DEFINE_GSUBR ("scene_ISceneNode_getAbsoluteTransformation", 1, 0, 0, + scene_ISceneNode_getAbsoluteTransformation); + + DEFINE_GSUBR ("scene_IMeshSceneNode_getPosition", 1, 0, 0, + scene_ISceneNode_getPosition); + DEFINE_GSUBR ("scene_ISceneNode_getPosition", 1, 0, 0, + scene_ISceneNode_getPosition); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMaterialFlag", 3, 0, 0, + scene_ISceneNode_setMaterialFlag); + DEFINE_GSUBR ("scene_IMeshSceneNode_setMaterialFlag", 3, 0, 0, + scene_ISceneNode_setMaterialFlag); + DEFINE_GSUBR ("scene_ISceneNode_setMaterialFlag", 3, 0, 0, + scene_ISceneNode_setMaterialFlag); - DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node", - init_scene_node_type, scene_node_p, - wrap_scene_node, unwrap_scene_node); + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMaterialTexture", 3, 0, 0, + scene_ISceneNode_setMaterialTexture); + DEFINE_GSUBR ("scene_IMeshSceneNode_setMaterialTexture", 3, 0, 0, + scene_ISceneNode_setMaterialTexture); + DEFINE_GSUBR ("scene_ISceneNode_setMaterialTexture", 3, 0, 0, + scene_ISceneNode_setMaterialTexture); + + DEFINE_GSUBR ("scene_IMeshSceneNode_setPosition", 2, 0, 0, + scene_ISceneNode_setPosition); + DEFINE_GSUBR ("scene_ISceneNode_setPosition", 2, 0, 0, + scene_ISceneNode_setPosition); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setRotation", 2, 0, 0, + scene_ISceneNode_setRotation); + DEFINE_GSUBR ("scene_ICameraSceneNode_setRotation", 2, 0, 0, + scene_ISceneNode_setRotation); + DEFINE_GSUBR ("scene_ISceneNode_setRotation", 2, 0, 0, + scene_ISceneNode_setRotation); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setScale", 2, 0, 0, + scene_ISceneNode_setScale); + DEFINE_GSUBR ("scene_ISceneNode_setScale", 2, 0, 0, + scene_ISceneNode_setScale); + } }