X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-node.cpp;h=08a133669364bb21e703c93b9ce60c3b2993c4eb;hb=19663b6c5766b06c73148fdf803ce3555052a23e;hp=16ddbf6a7fab932d9c9a396b82147f2913ecc5aa;hpb=fb9011bf9160be890e0a6b98fcff9ed95ae0bd77;p=guile-irrlicht.git diff --git a/src/scene-node.cpp b/src/scene-node.cpp index 16ddbf6..08a1336 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -21,47 +21,153 @@ #include #include -#include "animated-mesh-scene-node.h" +#include "gsubr.h" +#include "material-flags.h" +#include "matrix4.h" #include "scene-node.h" -#include "texture.h" -#include "wrapped.h" +#include "vector3d.h" + + +using namespace irr; + + +template +SCM +scene_ISceneNode_addAnimator (SCM scene_node, + SCM animator) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->addAnimator ((scene::ISceneNodeAnimator*) scm_to_pointer (animator)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_getAbsoluteTransformation (SCM scene_node) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + return scm_from_matrix4 (node->getAbsoluteTransformation ()); +} + + +template +SCM +scene_ISceneNode_getPosition (SCM scene_node) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + return scm_from_vector3df (node->getPosition ()); +} + + +template +SCM +scene_ISceneNode_setMaterialFlag (SCM scene_node, + SCM flag, + SCM newvalue) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setMaterialFlag (scm_to_material_flag (flag), scm_to_bool (newvalue)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setMaterialTexture (SCM scene_node, + SCM texture_layer, + SCM texture) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setMaterialTexture (scm_to_uint32 (texture_layer), + (video::ITexture*) scm_to_pointer (texture)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setPosition (SCM scene_node, + SCM position) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setPosition (scm_to_vector3df (position)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setRotation (SCM scene_node, + SCM rotation) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setRotation (scm_to_vector3df (rotation)); + return SCM_UNSPECIFIED; +} + + +template +SCM +scene_ISceneNode_setScale (SCM scene_node, + SCM scale) +{ + TSceneNode node = (TSceneNode) scm_to_pointer (scene_node); + node->setScale (scm_to_vector3df (scale)); + return SCM_UNSPECIFIED; +} + extern "C" { void init_scene_node (void) { - init_scene_node_type (); - scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture); - } + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_addAnimator", 2, 0, 0, + scene_ISceneNode_addAnimator); + DEFINE_GSUBR ("scene_IMeshSceneNode_addAnimator", 2, 0, 0, + scene_ISceneNode_addAnimator); + DEFINE_GSUBR ("scene_ISceneNode_addAnimator", 2, 0, 0, + scene_ISceneNode_addAnimator); - DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node", - init_scene_node_type, scene_node_p, - wrap_scene_node, unwrap_scene_node); + DEFINE_GSUBR ("scene_ISceneNode_getAbsoluteTransformation", 1, 0, 0, + scene_ISceneNode_getAbsoluteTransformation); - SCM - irr_scene_setMaterialTexture (SCM wrapped_scene_node, - SCM texture_layer, - SCM texture) - { - if (animated_mesh_scene_node_p (wrapped_scene_node)) - { - unwrap_animated_mesh_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); - } - else if (scene_node_p (wrapped_scene_node)) - { - unwrap_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); - } - else - { - scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S", - scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); - } - return SCM_UNSPECIFIED; + DEFINE_GSUBR ("scene_IMeshSceneNode_getPosition", 1, 0, 0, + scene_ISceneNode_getPosition); + DEFINE_GSUBR ("scene_ISceneNode_getPosition", 1, 0, 0, + scene_ISceneNode_getPosition); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMaterialFlag", 3, 0, 0, + scene_ISceneNode_setMaterialFlag); + DEFINE_GSUBR ("scene_IMeshSceneNode_setMaterialFlag", 3, 0, 0, + scene_ISceneNode_setMaterialFlag); + DEFINE_GSUBR ("scene_ISceneNode_setMaterialFlag", 3, 0, 0, + scene_ISceneNode_setMaterialFlag); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMaterialTexture", 3, 0, 0, + scene_ISceneNode_setMaterialTexture); + DEFINE_GSUBR ("scene_IMeshSceneNode_setMaterialTexture", 3, 0, 0, + scene_ISceneNode_setMaterialTexture); + DEFINE_GSUBR ("scene_ISceneNode_setMaterialTexture", 3, 0, 0, + scene_ISceneNode_setMaterialTexture); + + DEFINE_GSUBR ("scene_IMeshSceneNode_setPosition", 2, 0, 0, + scene_ISceneNode_setPosition); + DEFINE_GSUBR ("scene_ISceneNode_setPosition", 2, 0, 0, + scene_ISceneNode_setPosition); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setRotation", 2, 0, 0, + scene_ISceneNode_setRotation); + DEFINE_GSUBR ("scene_ICameraSceneNode_setRotation", 2, 0, 0, + scene_ISceneNode_setRotation); + DEFINE_GSUBR ("scene_ISceneNode_setRotation", 2, 0, 0, + scene_ISceneNode_setRotation); + + DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setScale", 2, 0, 0, + scene_ISceneNode_setScale); + DEFINE_GSUBR ("scene_ISceneNode_setScale", 2, 0, 0, + scene_ISceneNode_setScale); } }