X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-manager.cpp;h=c1c8e270611c294a92fe6cc8822cbe0f58e9369b;hb=19663b6c5766b06c73148fdf803ce3555052a23e;hp=5e81de7e0b35197c81e56e12ebe2ddebc6918c7f;hpb=2806f03eafc48ec9ef02a3dc2d74133eaf11ccc1;p=guile-irrlicht.git diff --git a/src/scene-manager.cpp b/src/scene-manager.cpp index 5e81de7..c1c8e27 100644 --- a/src/scene-manager.cpp +++ b/src/scene-manager.cpp @@ -21,58 +21,348 @@ #include #include - -#include "animated-mesh.h" -#include "animated-mesh-scene-node.h" +#include "gsubr.h" #include "scene-manager.h" -#include "scene-node.h" #include "vector3d.h" -#include "wrapped.h" -extern "C" { - void - init_scene_manager (void) - { - init_scene_manager_type (); - scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0, - (scm_t_subr)irr_scene_addAnimatedMeshSceneNode); - scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh); - } +using namespace irr; + + +template +SCM +scene_ISceneManager_addAnimatedMeshSceneNode (SCM scene_manager, + SCM mesh, + SCM parent, + SCM id, + SCM position, + SCM rotation, + SCM scale, + SCM also_add_if_mesh_pointer_zero) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::IAnimatedMeshSceneNode* node = + smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_pointer (mesh), + (TParent) scm_to_pointer (parent), + scm_to_int32 (id), + scm_to_vector3df (position), + scm_to_vector3df (rotation), + scm_to_vector3df (scale), + scm_to_bool (also_add_if_mesh_pointer_zero)); + return scm_from_pointer ((void*) node, NULL); +} + + +template +SCM +scene_ISceneManager_addCameraSceneNode (SCM scene_manager, + SCM parent, + SCM position, + SCM lookat, + SCM id, + SCM make_active) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ICameraSceneNode* camera = + smgr->addCameraSceneNode ((TParent) scm_to_pointer (parent), + scm_to_vector3df (position), + scm_to_vector3df (lookat), + scm_to_int32 (id), + scm_to_bool (make_active)); + return scm_from_pointer ((void*) camera, NULL); +} + + +template +SCM +scene_ISceneManager_addCameraSceneNodeFPS (SCM scene_manager, + SCM parent, + SCM rotate_speed, + SCM move_speed, + SCM id, + SCM key_map_array, + SCM key_map_size, + SCM no_vertical_movement, + SCM jump_speed, + SCM invert_mouse, + SCM make_active) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ICameraSceneNode* camera = + smgr->addCameraSceneNodeFPS ((TParent) scm_to_pointer (parent), + scm_to_double (rotate_speed), + scm_to_double (move_speed), + scm_to_int32 (id), + (SKeyMap*) scm_to_pointer (key_map_array), + scm_to_int32 (key_map_size), + scm_to_bool (no_vertical_movement), + scm_to_double (jump_speed), + scm_to_bool (invert_mouse), + scm_to_bool (make_active)); + return scm_from_pointer ((void*) camera, NULL); +} - DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager", - init_scene_manager_type, scene_manager_p, - wrap_scene_manager, unwrap_scene_manager); - SCM - irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager, - SCM mesh, +template +SCM +scene_ISceneManager_addCubeSceneNode (SCM scene_manager, + SCM size, SCM parent, SCM id, SCM position, SCM rotation, - SCM scale, - SCM alsoAddIfMeshPointerZero) + SCM scale) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::IMeshSceneNode* node = + smgr->addCubeSceneNode (scm_to_double (size), + (TParent) scm_to_pointer (parent), + scm_to_int32 (id), + scm_to_vector3df (position), + scm_to_vector3df (rotation), + scm_to_vector3df (scale)); + return scm_from_pointer ((void*) node, NULL); +} + + +template +SCM +scene_ISceneManager_addCustomSceneNode (SCM scene_manager, + SCM proc_render, + SCM proc_get_bounding_box, + SCM proc_get_material_count, + SCM proc_get_material, + SCM parent, + SCM id, + SCM position, + SCM rotation, + SCM scale) +{ + class CustomSceneNode : public scene::ISceneNode { - irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager); - irr::scene::IAnimatedMeshSceneNode* node = - smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh), - scm_is_false (parent) ? 0 : unwrap_scene_node (parent), - scm_to_int32 (id), - scm_to_vector3df (position), - scm_to_vector3df (rotation), - scm_to_vector3df (scale), - scm_to_bool (alsoAddIfMeshPointerZero)); - return wrap_animated_mesh_scene_node (node); - } + SCM scm_render; + SCM scm_get_bounding_box; + SCM scm_get_material_count; + SCM scm_get_material; + + public: + CustomSceneNode (scene::ISceneNode* parent, + scene::ISceneManager* smgr, + s32 id, + const core::vector3df& position, + const core::vector3df& rotation, + const core::vector3df& scale, + SCM render, + SCM get_bounding_box, + SCM get_material_count, + SCM get_material) + : scene::ISceneNode (parent, smgr, id, position, rotation, scale) + { + scm_render = render; + scm_get_bounding_box = get_bounding_box; + scm_get_material_count = get_material_count; + scm_get_material = get_material; + } + + virtual void OnRegisterSceneNode () + { + if (IsVisible) + { + SceneManager->registerNodeForRendering (this); + } + ISceneNode::OnRegisterSceneNode (); + } + + virtual void render () + { + scm_call_0 (scm_render); + } + + virtual const core::aabbox3d& getBoundingBox () const + { + SCM box = scm_call_0 (scm_get_bounding_box); + return *((core::aabbox3d*) scm_to_pointer (box)); + } + + virtual u32 getMaterialCount () const + { + return scm_to_uint32 (scm_call_0 (scm_get_material_count)); + } + + virtual video::SMaterial& getMaterial (u32 i) + { + SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i)); + return *((video::SMaterial*) scm_to_pointer (material)); + } + }; + + CustomSceneNode* node = + new CustomSceneNode ((TParent) scm_to_pointer (parent), + (scene::ISceneManager*) scm_to_pointer (scene_manager), + scm_to_int32 (id), + scm_to_vector3df (position), + scm_to_vector3df (rotation), + scm_to_vector3df (scale), + proc_render, + proc_get_bounding_box, + proc_get_material_count, + proc_get_material); + return scm_from_pointer ((void*) node, NULL); +} + - SCM - irr_scene_getMesh (SCM wrapped_scene_manager, - SCM filename) +template +SCM +scene_ISceneManager_addOctreeSceneNode (SCM scene_manager, + SCM mesh, + SCM parent, + SCM id, + SCM minimal_polys_per_node, + SCM also_add_if_mesh_pointer_zero) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::IMeshSceneNode* node = + smgr->addOctreeSceneNode ((TMesh) scm_to_pointer (mesh), + (TParent) scm_to_pointer (parent), + scm_to_int32 (id), + scm_to_int32 (minimal_polys_per_node), + scm_to_bool (also_add_if_mesh_pointer_zero)); + return scm_from_pointer ((void*) node, NULL); +} + + +template +SCM +scene_ISceneManager_addSphereSceneNode (SCM scene_manager, + SCM radius, + SCM poly_count, + SCM parent, + SCM id, + SCM position, + SCM rotation, + SCM scale) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::IMeshSceneNode* node = + smgr->addSphereSceneNode (scm_to_double (radius), + scm_to_int32 (poly_count), + (TParent) scm_to_pointer (parent), + scm_to_int32 (id), + scm_to_vector3df (position), + scm_to_vector3df (rotation), + scm_to_vector3df (scale)); + return scm_from_pointer ((void*) node, NULL); +} + + +SCM +scene_ISceneManager_createFlyCircleAnimator (SCM scene_manager, + SCM center, + SCM radius, + SCM speed, + SCM direction, + SCM start_position, + SCM radius_ellipsoid) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneNodeAnimator* anim = + smgr->createFlyCircleAnimator (scm_to_vector3df (center), + scm_to_double (radius), + scm_to_double (speed), + scm_to_vector3df (direction), + scm_to_double (start_position), + scm_to_double (radius_ellipsoid)); + return scm_from_pointer ((void*) anim, NULL); +} + + +SCM +scene_ISceneManager_createFlyStraightAnimator (SCM scene_manager, + SCM start_point, + SCM end_point, + SCM time_for_way, + SCM loop, + SCM pingpong) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneNodeAnimator* anim = + smgr->createFlyStraightAnimator (scm_to_vector3df (start_point), + scm_to_vector3df (end_point), + scm_to_uint32 (time_for_way), + scm_to_bool (loop), + scm_to_bool (pingpong)); + return scm_from_pointer ((void*) anim, NULL); +} + + +SCM +scene_ISceneManager_createRotationAnimator (SCM scene_manager, + SCM rotation_speed) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneNodeAnimator* anim = + smgr->createRotationAnimator (scm_to_vector3df (rotation_speed)); + return scm_from_pointer ((void*) anim, NULL); +} + + +SCM +scene_ISceneManager_drawAll (SCM scene_manager) +{ + ((scene::ISceneManager*) scm_to_pointer (scene_manager))->drawAll (); + return SCM_UNSPECIFIED; +} + + +SCM +scene_ISceneManager_getMesh (SCM scene_manager, + SCM filename) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL)); + return scm_from_pointer ((void*) mesh, NULL); +} + + +SCM +scene_ISceneManager_getRootSceneNode (SCM scene_manager) +{ + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + return scm_from_pointer ((void*) smgr->getRootSceneNode (), NULL); +} + + +extern "C" { + + void + init_scene_manager (void) { - irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager); - irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL)); - return wrap_animated_mesh (mesh); + DEFINE_GSUBR ("scene_ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0, + scene_ISceneManager_addAnimatedMeshSceneNode); + DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0, + scene_ISceneManager_addCameraSceneNode); + DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNodeFPS_ISceneNode", 11, 0, 0, + scene_ISceneManager_addCameraSceneNodeFPS); + DEFINE_GSUBR ("scene_ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0, + scene_ISceneManager_addCubeSceneNode); + DEFINE_GSUBR ("scene_ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0, + scene_ISceneManager_addCustomSceneNode); + DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0, + (scene_ISceneManager_addOctreeSceneNode)); + DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0, + (scene_ISceneManager_addOctreeSceneNode)); + DEFINE_GSUBR ("scene_ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0, + scene_ISceneManager_addSphereSceneNode); + DEFINE_GSUBR ("scene_ISceneManager_createFlyCircleAnimator", 7, 0, 0, + scene_ISceneManager_createFlyCircleAnimator); + DEFINE_GSUBR ("scene_ISceneManager_createFlyStraightAnimator", 6, 0, 0, + scene_ISceneManager_createFlyStraightAnimator); + DEFINE_GSUBR ("scene_ISceneManager_createRotationAnimator", 2, 0, 0, + scene_ISceneManager_createRotationAnimator); + DEFINE_GSUBR ("scene_ISceneManager_drawAll", 1, 0, 0, scene_ISceneManager_drawAll); + DEFINE_GSUBR ("scene_ISceneManager_getMesh", 2, 0, 0, scene_ISceneManager_getMesh); + DEFINE_GSUBR ("scene_ISceneManager_getRootSceneNode", 1, 0, 0, + scene_ISceneManager_getRootSceneNode); } }