X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fscene-manager.cpp;h=31f433075664c02b269ebfd4c1b461febd6cb3d3;hb=6dd88690b25a4df65ee7568377e25a0e1bf3af2f;hp=427faf57c5e7fb0b9031086d2d2412e2fe5b8b65;hpb=41a6ad96e81a8d8153c54877c4c12f61100677a9;p=guile-irrlicht.git diff --git a/src/scene-manager.cpp b/src/scene-manager.cpp index 427faf5..31f4330 100644 --- a/src/scene-manager.cpp +++ b/src/scene-manager.cpp @@ -24,6 +24,7 @@ #include "gsubr.h" #include "scene-manager.h" #include "vector3d.h" +#include "wrapped.h" using namespace irr; @@ -38,16 +39,16 @@ ISceneManager_addAnimatedMeshSceneNode (SCM scene_manager, SCM scale, SCM also_add_if_mesh_pointer_zero) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::IAnimatedMeshSceneNode* node = - smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_pointer (mesh), - (TParent) scm_to_pointer (parent), + smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_irr_pointer (mesh), + (TParent) scm_to_irr_pointer (parent), scm_to_int32 (id), scm_to_vector3df (position), scm_to_vector3df (rotation), scm_to_vector3df (scale), scm_to_bool (also_add_if_mesh_pointer_zero)); - return scm_from_pointer ((void*) node, NULL); + return scm_from_irr_pointer ("", (void*) node); } template @@ -59,14 +60,14 @@ ISceneManager_addCameraSceneNode (SCM scene_manager, SCM id, SCM make_active) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::ICameraSceneNode* camera = - smgr->addCameraSceneNode ((TParent) scm_to_pointer (parent), + smgr->addCameraSceneNode ((TParent) scm_to_irr_pointer (parent), scm_to_vector3df (position), scm_to_vector3df (lookat), scm_to_int32 (id), scm_to_bool (make_active)); - return scm_from_pointer ((void*) camera, NULL); + return scm_from_irr_pointer ("", (void*) camera); } template @@ -99,19 +100,19 @@ ISceneManager_addCameraSceneNodeFPS (SCM scene_manager, scm_from_utf8_keyword ("make-active"), &make_active, SCM_UNDEFINED); - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::ICameraSceneNode* camera = - smgr->addCameraSceneNodeFPS ((TParent) scm_to_pointer (parent), + smgr->addCameraSceneNodeFPS ((TParent) scm_to_irr_pointer (parent), scm_to_double (rotate_speed), scm_to_double (move_speed), scm_to_int32 (id), - (SKeyMap*) scm_to_pointer (key_map_array), + (SKeyMap*) scm_to_irr_pointer (key_map_array), scm_to_int32 (key_map_size), scm_to_bool (no_vertical_movement), scm_to_double (jump_speed), scm_to_bool (invert_mouse), scm_to_bool (make_active)); - return scm_from_pointer ((void*) camera, NULL); + return scm_from_irr_pointer ("", (void*) camera); } template @@ -124,15 +125,15 @@ ISceneManager_addCubeSceneNode (SCM scene_manager, SCM rotation, SCM scale) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::IMeshSceneNode* node = smgr->addCubeSceneNode (scm_to_double (size), - (TParent) scm_to_pointer (parent), + (TParent) scm_to_irr_pointer (parent), scm_to_int32 (id), scm_to_vector3df (position), scm_to_vector3df (rotation), scm_to_vector3df (scale)); - return scm_from_pointer ((void*) node, NULL); + return scm_from_irr_pointer ("", (void*) node); } template @@ -191,7 +192,7 @@ ISceneManager_addCustomSceneNode (SCM scene_manager, virtual const core::aabbox3d& getBoundingBox () const { SCM box = scm_call_0 (scm_get_bounding_box); - return *((core::aabbox3d*) scm_to_pointer (box)); + return *((core::aabbox3d*) scm_to_irr_pointer (box)); } virtual u32 getMaterialCount () const @@ -202,13 +203,13 @@ ISceneManager_addCustomSceneNode (SCM scene_manager, virtual video::SMaterial& getMaterial (u32 i) { SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i)); - return *((video::SMaterial*) scm_to_pointer (material)); + return *((video::SMaterial*) scm_to_irr_pointer (material)); } }; CustomSceneNode* node = - new CustomSceneNode ((TParent) scm_to_pointer (parent), - (scene::ISceneManager*) scm_to_pointer (scene_manager), + new CustomSceneNode ((TParent) scm_to_irr_pointer (parent), + (scene::ISceneManager*) scm_to_irr_pointer (scene_manager), scm_to_int32 (id), scm_to_vector3df (position), scm_to_vector3df (rotation), @@ -217,7 +218,7 @@ ISceneManager_addCustomSceneNode (SCM scene_manager, proc_get_bounding_box, proc_get_material_count, proc_get_material); - return scm_from_pointer ((void*) node, NULL); + return scm_from_irr_pointer ("", (void*) node); } template @@ -229,14 +230,14 @@ ISceneManager_addOctreeSceneNode (SCM scene_manager, SCM minimal_polys_per_node, SCM also_add_if_mesh_pointer_zero) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::IMeshSceneNode* node = - smgr->addOctreeSceneNode ((TMesh) scm_to_pointer (mesh), - (TParent) scm_to_pointer (parent), + smgr->addOctreeSceneNode ((TMesh) scm_to_irr_pointer (mesh), + (TParent) scm_to_irr_pointer (parent), scm_to_int32 (id), scm_to_int32 (minimal_polys_per_node), scm_to_bool (also_add_if_mesh_pointer_zero)); - return scm_from_pointer ((void*) node, NULL); + return scm_from_irr_pointer ("", (void*) node); } template @@ -250,16 +251,16 @@ ISceneManager_addSphereSceneNode (SCM scene_manager, SCM rotation, SCM scale) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::IMeshSceneNode* node = smgr->addSphereSceneNode (scm_to_double (radius), scm_to_int32 (poly_count), - (TParent) scm_to_pointer (parent), + (TParent) scm_to_irr_pointer (parent), scm_to_int32 (id), scm_to_vector3df (position), scm_to_vector3df (rotation), scm_to_vector3df (scale)); - return scm_from_pointer ((void*) node, NULL); + return scm_from_irr_pointer ("", (void*) node); } SCM @@ -271,7 +272,7 @@ ISceneManager_createFlyCircleAnimator (SCM scene_manager, SCM start_position, SCM radius_ellipsoid) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::ISceneNodeAnimator* anim = smgr->createFlyCircleAnimator (scm_to_vector3df (center), scm_to_double (radius), @@ -279,7 +280,7 @@ ISceneManager_createFlyCircleAnimator (SCM scene_manager, scm_to_vector3df (direction), scm_to_double (start_position), scm_to_double (radius_ellipsoid)); - return scm_from_pointer ((void*) anim, NULL); + return scm_from_irr_pointer ("", (void*) anim); } SCM @@ -290,30 +291,30 @@ ISceneManager_createFlyStraightAnimator (SCM scene_manager, SCM loop, SCM pingpong) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::ISceneNodeAnimator* anim = smgr->createFlyStraightAnimator (scm_to_vector3df (start_point), scm_to_vector3df (end_point), scm_to_uint32 (time_for_way), scm_to_bool (loop), scm_to_bool (pingpong)); - return scm_from_pointer ((void*) anim, NULL); + return scm_from_irr_pointer ("", (void*) anim); } SCM ISceneManager_createRotationAnimator (SCM scene_manager, SCM rotation_speed) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); scene::ISceneNodeAnimator* anim = smgr->createRotationAnimator (scm_to_vector3df (rotation_speed)); - return scm_from_pointer ((void*) anim, NULL); + return scm_from_irr_pointer ("", (void*) anim); } SCM ISceneManager_drawAll (SCM scene_manager) { - ((scene::ISceneManager*) scm_to_pointer (scene_manager))->drawAll (); + ((scene::ISceneManager*) scm_to_irr_pointer (scene_manager))->drawAll (); return SCM_UNSPECIFIED; } @@ -321,16 +322,18 @@ SCM ISceneManager_getMesh (SCM scene_manager, SCM filename) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); - scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL)); - return scm_from_pointer ((void*) mesh, NULL); + char* cfilename = scm_to_utf8_string (filename); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); + scene::IAnimatedMesh* mesh = smgr->getMesh(cfilename); + free (cfilename); + return scm_from_irr_pointer ("", (void*) mesh); } SCM ISceneManager_getRootSceneNode (SCM scene_manager) { - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager); - return scm_from_pointer ((void*) smgr->getRootSceneNode (), NULL); + scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); + return scm_from_irr_pointer ("", (void*) smgr->getRootSceneNode ()); } void