X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fguile-irrlicht.cpp;h=f81cff7c73730aeba74dc477fd5c8496da62b8f9;hb=a07c344063e6dca568add5f022c7aab495061d11;hp=daa314d5f68e6bdebc3d8849f14ba8140a045f10;hpb=bdd3bebca0131db5ecaf7219b6019ee267468538;p=guile-irrlicht.git diff --git a/src/guile-irrlicht.cpp b/src/guile-irrlicht.cpp index daa314d..f81cff7 100644 --- a/src/guile-irrlicht.cpp +++ b/src/guile-irrlicht.cpp @@ -23,42 +23,161 @@ #include "animated-mesh.h" #include "animated-mesh-scene-node.h" +#include "box3d.h" #include "camera-scene-node.h" +#include "cursor-control.h" #include "device.h" +#include "event-receiver.h" #include "file-archive.h" #include "file-system.h" #include "gui-element.h" #include "gui-environment.h" #include "gui-static-text.h" +#include "guile-irrlicht.h" +#include "keymap.h" +#include "material.h" #include "material-flags.h" -#include "misc.h" +#include "mesh.h" +#include "mesh-scene-node.h" #include "reference-counted.h" #include "scene-manager.h" #include "scene-node.h" +#include "scene-node-animator.h" #include "texture.h" +#include "vertex3d.h" #include "video-driver.h" +#include "wchar.h" extern "C" { void init_guile_irrlicht (void) { + // Init modules init_animated_mesh (); init_animated_mesh_scene_node (); + init_box3d (); init_camera_scene_node (); + init_cursor_control (); init_device (); + init_event_receiver (); init_file_archive (); init_file_system (); init_gui_element (); init_gui_environment (); init_gui_static_text (); + init_keymap (); + init_material (); init_material_flag (); - init_misc (); + init_mesh (); + init_mesh_scene_node (); init_reference_counted (); init_scene_manager (); init_scene_node (); + init_scene_node_animator (); init_texture (); + init_vertex3d (); init_video_driver (); + + // Shared procedures (used by two or more objects) + scm_c_define_gsubr ("draw-all", 1, 0, 0, (scm_t_subr)irr_drawAll); + scm_c_define_gsubr ("get-name", 1, 0, 0, (scm_t_subr)irr_getName); + scm_c_define_gsubr ("set-material!", 2, 0, 0, (scm_t_subr)irr_setMaterial); + scm_c_define_gsubr ("set-position!", 2, 0, 0, (scm_t_subr)irr_setPosition); + scm_c_define_gsubr ("set-visible!", 2, 0, 0, (scm_t_subr)irr_setVisible); + scm_c_export ("draw-all", "get-name", "set-material!", "set-position!", + "set-visible!", NULL); + } + + SCM + irr_drawAll (SCM wrapped_obj) + { + if (gui_environment_p (wrapped_obj)) + { + unwrap_gui_environment (wrapped_obj)->drawAll (); + } + else if (scene_manager_p (wrapped_obj)) + { + unwrap_scene_manager (wrapped_obj)->drawAll (); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + return SCM_UNSPECIFIED; + } + + SCM + irr_getName (SCM wrapped_obj) + { + if (video_driver_p (wrapped_obj)) + { + return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ()); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setMaterial (SCM wrapped_obj, + SCM material) + { + if (video_driver_p (wrapped_obj)) + { + return irr_video_setMaterial (wrapped_obj, material); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setPosition (SCM wrapped_obj, + SCM position) + { + if (cursor_control_p (wrapped_obj)) + { + return irr_gui_setPosition (wrapped_obj, position); + } + else if (scene_node_p (wrapped_obj) || mesh_scene_node_p (wrapped_obj)) + { + return irr_scene_setPosition (wrapped_obj, position); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set position for object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setVisible (SCM wrapped_obj, + SCM visible) + { + if (cursor_control_p (wrapped_obj)) + { + unwrap_cursor_control (wrapped_obj)->setVisible (scm_to_bool (visible)); + } + else if (gui_element_p (wrapped_obj)) + { + unwrap_gui_element (wrapped_obj)->setVisible (scm_to_bool (visible)); + } + else if (scene_node_p (wrapped_obj)) + { + unwrap_scene_node (wrapped_obj)->setVisible (scm_to_bool (visible)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set visibility for object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + return SCM_UNSPECIFIED; } }