X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fguile-irrlicht.cpp;h=1d7636a3545a08655b4d68406e49adfd8c29fa4a;hb=a1fe598c49e7222ec5a01ad62b49026825f595d9;hp=a73a419e291bc64646b46c5ad648c572f0dacb86;hpb=2806f03eafc48ec9ef02a3dc2d74133eaf11ccc1;p=guile-irrlicht.git diff --git a/src/guile-irrlicht.cpp b/src/guile-irrlicht.cpp index a73a419..1d7636a 100644 --- a/src/guile-irrlicht.cpp +++ b/src/guile-irrlicht.cpp @@ -23,30 +23,179 @@ #include "animated-mesh.h" #include "animated-mesh-scene-node.h" +#include "box3d.h" +#include "camera-scene-node.h" +#include "cursor-control.h" #include "device.h" +#include "event-receiver.h" +#include "file-archive.h" +#include "file-system.h" +#include "gsubr.h" #include "gui-element.h" #include "gui-environment.h" #include "gui-static-text.h" +#include "guile-irrlicht.h" +#include "keymap.h" +#include "material.h" +#include "mesh.h" +#include "mesh-scene-node.h" #include "reference-counted.h" #include "scene-manager.h" #include "scene-node.h" +#include "scene-node-animator.h" +#include "texture.h" +#include "vertex3d.h" #include "video-driver.h" +#include "wchar.h" extern "C" { void init_guile_irrlicht (void) { + // Init modules init_animated_mesh (); init_animated_mesh_scene_node (); + init_box3d (); + init_camera_scene_node (); + init_cursor_control (); init_device (); + init_event_receiver (); + init_file_archive (); + init_file_system (); init_gui_element (); init_gui_environment (); init_gui_static_text (); + init_keymap (); + init_material (); + init_mesh (); + init_mesh_scene_node (); init_reference_counted (); init_scene_manager (); init_scene_node (); + init_scene_node_animator (); + init_texture (); + init_vertex3d (); init_video_driver (); + + // Shared procedures (used by two or more objects) + DEFINE_GSUBR ("draw-all", 1, 0, 0, irr_drawAll); + DEFINE_GSUBR ("get-name", 1, 0, 0, irr_getName); + DEFINE_GSUBR ("set-material!", 2, 0, 0, irr_setMaterial); + DEFINE_GSUBR ("set-material-flag!", 3, 0, 0, irr_setMaterialFlag); + DEFINE_GSUBR ("set-position!", 2, 0, 0, irr_setPosition); + DEFINE_GSUBR ("set-visible!", 2, 0, 0, irr_setVisible); + } + + SCM + irr_drawAll (SCM wrapped_obj) + { + if (gui_environment_p (wrapped_obj)) + { + unwrap_gui_environment (wrapped_obj)->drawAll (); + } + else if (scene_manager_p (wrapped_obj)) + { + unwrap_scene_manager (wrapped_obj)->drawAll (); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + return SCM_UNSPECIFIED; + } + + SCM + irr_getName (SCM wrapped_obj) + { + if (video_driver_p (wrapped_obj)) + { + return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ()); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setMaterial (SCM wrapped_obj, + SCM material) + { + if (video_driver_p (wrapped_obj)) + { + return irr_video_setMaterial (wrapped_obj, material); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setMaterialFlag (SCM wrapped_obj, + SCM flag, + SCM newvalue) + { + if (animated_mesh_scene_node_p (wrapped_obj) || + mesh_scene_node_p (wrapped_obj) || + scene_node_p (wrapped_obj)) + { + return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setPosition (SCM wrapped_obj, + SCM position) + { + if (cursor_control_p (wrapped_obj)) + { + return irr_gui_setPosition (wrapped_obj, position); + } + else if (scene_node_p (wrapped_obj) || mesh_scene_node_p (wrapped_obj)) + { + return irr_scene_setPosition (wrapped_obj, position); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + } + + SCM + irr_setVisible (SCM wrapped_obj, + SCM visible) + { +#define SET_VISIBLE(OBJ) OBJ->setVisible (scm_to_bool (visible)); + + if (cursor_control_p (wrapped_obj)) + { + SET_VISIBLE (unwrap_cursor_control (wrapped_obj)); + } + else if (gui_element_p (wrapped_obj)) + { + SET_VISIBLE (unwrap_gui_element (wrapped_obj)); + } + else if (scene_node_p (wrapped_obj)) + { + SET_VISIBLE (unwrap_scene_node (wrapped_obj)); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S", + scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj)); + } + return SCM_UNSPECIFIED; } }