X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fgacela_draw.scm;h=595efe9ae92f1074927dc7f15bfa45c59d229a18;hb=500b68bdf16918b05f859830cc83d5a429d5b447;hp=b9a2c5a06967fb679132b5db4ee362be1a7d5f82;hpb=9b857e9d17bed85e25de1111824495a977294aea;p=gacela.git diff --git a/src/gacela_draw.scm b/src/gacela_draw.scm index b9a2c5a..595efe9 100644 --- a/src/gacela_draw.scm +++ b/src/gacela_draw.scm @@ -27,7 +27,7 @@ (define-macro (progn-textures . code) `(let ((result #f)) - (init-gacela) + (init-video-mode) (glEnable GL_TEXTURE_2D) (set! result (begin ,@code)) (glDisable GL_TEXTURE_2D) @@ -39,7 +39,8 @@ (glEnd)) (define (begin-draw number-of-points) - (cond ((= number-of-points 3) (glBegin GL_TRIANGLES)) + (cond ((= number-of-points 2) (glBegin GL_LINES)) + ((= number-of-points 3) (glBegin GL_TRIANGLES)) ((= number-of-points 4) (glBegin GL_QUADS)))) (define (draw-vertexes vertexes) @@ -59,9 +60,15 @@ (cond ((3d-mode?) (glVertex3f x y z)) (else (glVertex2f x y)))) -(define (load-image-for-texture filename) - (init-gacela) +(define (load-image filename) + (init-sdl) (let ((image (IMG_Load filename))) + (cond (image + (SDL_DisplayFormatAlpha image))))) + +(define (load-image-for-texture filename) + (init-sdl) + (let ((image (load-image filename))) (cond (image (let* ((width (surface-w image)) (height (surface-h image)) (power-2 (nearest-power-of-two (min width height))) @@ -79,21 +86,27 @@ (zoomSurface surface zoomx zoomy 0)))))) (define* (load-texture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) - (progn-textures - (receive - (image real-w real-h) (load-image-for-texture filename) - (cond (image - (let ((width (surface-w image)) (height (surface-h image)) - (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN) - (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) - (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) - (texture (car (glGenTextures 1)))) - - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - texture)))))) + (let* ((key (list filename min-filter mag-filter)) + (res (get-resource-from-cache key))) + (cond (res res) + (else + (progn-textures + (receive + (image real-w real-h) (load-image-for-texture filename) + (cond (image + (let ((width (surface-w image)) (height (surface-h image)) + (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN) + (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) + (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (texture (car (glGenTextures 1)))) + + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (set-texture-size! texture real-w real-h) + (insert-resource-into-cache key texture) + texture))))))))) (define* (draw-image filename #:optional (zoom 1)) (let ((texture (load-texture filename))) @@ -105,6 +118,13 @@ (height (texture-h texture))) (draw-rectangle (* zoom width) (* zoom height) #:texture texture))))) +(define* (draw-line length #:optional color) + (let ((l (/ length 2))) + (cond (color + (with-color color (draw (list 0 l) (list 0 (- l))))) + (else + (draw (list 0 l) (list 0 (- l))))))) + (define* (draw-quad v1 v2 v3 v4 #:key texture color) (cond (texture (progn-textures @@ -121,12 +141,13 @@ (draw v1 v2 v3 v4)))) (define* (draw-rectangle width height #:key texture color) - (draw-quad (list (- width) height 0) - (list width height 0) - (list width (- height) 0) - (list (- width) (- height) 0) - #:texture texture - #:color color)) + (let ((w (/ width 2)) (h (/ height 2))) + (draw-quad (list (- w) h 0) + (list w h 0) + (list w (- h) 0) + (list (- w) (- h) 0) + #:texture texture + #:color color))) (define* (draw-square #:key (size 1) texture color) (draw-rectangle size size #:texture texture #:color color))