X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fgacela.scm;h=b9d13160dccac4bce3695d60fb0922e657d3393f;hb=2eee3eb546a25305d548fcb331769be84fd3a38f;hp=9096ddf88f4ee7401c16705d7e72f6479e7a4f82;hpb=0f5f0a460230c18782cc8e70fcd6fd0991cd09a1;p=gacela.git diff --git a/src/gacela.scm b/src/gacela.scm index 9096ddf..b9d1316 100644 --- a/src/gacela.scm +++ b/src/gacela.scm @@ -33,7 +33,6 @@ game-loop gacela-script game-running? - set-game-code show-mob-hash hide-mob-hash get-active-mobs @@ -50,16 +49,15 @@ define-mob lambda-mob define-checking-mobs) - #:re-export (translate - get-frame-time + #:re-export (get-frame-time 3d-mode?)) ;;; Main Loop -(define loop-flag #f) -(define game-code #f) +(define game-loop-flag #f) (define game-loop-thread #f) +(define game-loop-procedure #f) (define-macro (run-in-game-loop proc) (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop")))) @@ -89,58 +87,85 @@ (run-in-game-loop resize-screen) (define-macro (game . code) - `(let ((game-function ,(if (null? code) - `(lambda () #f) - `(lambda () ,@code)))) - (set-game-code game-function) - (cond ((not (game-running?)) - (game-loop))))) + `(set! game-loop-procedure + ,(if (null? code) + `#f + `(lambda (game-elements) ,@code)))) (define (init-gacela) - (hide-all-mobs) - (set-game-code (lambda () #f)) +; (hide-all-mobs) (cond ((not game-loop-thread) - (set! game-loop-thread (call-with-new-thread (lambda () (game)))))) - (while (not loop-flag)) + (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop)))))))) + (while (not game-loop-flag)) #t) (define (quit-gacela) - (hide-all-mobs) - (set-game-code (lambda () #f)) +; (hide-all-mobs) (set! game-loop-thread #f) - (set! loop-flag #f)) + (set! game-loop-flag #f) + (quit-video)) (define (game-loop) - (refresh-active-mobs) +; (refresh-active-mobs) (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*) - (set! loop-flag #t) - (while loop-flag - (init-frame-time) + (set! game-loop-flag #t) + (let loop ((game-elements '())) + (cond (game-loop-flag + (init-frame-time) ; (check-connections) - (process-events) - (cond ((quit-signal?) - (quit-gacela)) - (else - (clear-screen) - (to-origin) - (refresh-active-mobs) - (if (procedure? game-code) - (catch #t - (lambda () (game-code)) - (lambda (key . args) #f))) - (run-mobs) - (flip-screen) - (delay-frame)))) - (quit-video)) - -(define (gacela-script args) - (while loop-flag (sleep 1))) + (process-events) + (cond ((quit-signal?) + (quit-gacela)) + (else + (clear-screen) + (to-origin) +; (refresh-active-mobs) +; (run-mobs) +; (run-extensions) + (if game-loop-procedure + (catch #t + (lambda () (set! game-elements (game-loop-procedure game-elements))) + (lambda (key . args) #f))) + (process-game-elements game-elements) + (flip-screen) + (delay-frame) + (loop game-elements))))))) (define (game-running?) - loop-flag) + game-loop-flag) + +(define (process-game-elements elements) + (cond ((not (list? elements)) + (process-game-elements (list elements))) + (else + (draw-meshes (filter (lambda (e) (mesh? e)) elements))))) -(define (set-game-code game-function) - (set! game-code game-function)) +(define (draw-meshes meshes) + (cond ((null? meshes) #t) + (else + (catch #t + (lambda () (mesh-draw (car meshes))) + (lambda (key . args) #f)) + (draw-meshes (cdr meshes))))) + +;;; Extensions to main loop + +(define extensions '()) + +(define (add-extension! proc pri) + "Add an extension with a priority to the main loop" + (set! extensions + (sort (assoc-set! extensions proc pri) + (lambda (a b) + (< (cdr a) (cdr b)))))) + +(define (remove-extension! proc) + "Remove an extension from the main loop" + (set! extensions + (assoc-remove! extensions proc))) + +(define (run-extensions) + (for-each (lambda (x) ((car x))) extensions)) ;;; Game Properties @@ -151,8 +176,9 @@ (define *bpp-screen* 32) (define *frames-per-second* 20) (define *mode* '2d) +(define *fullscreen* 'off) -(define* (set-game-properties! #:key title width height bpp fps mode) +(define* (set-game-properties! #:key title width height bpp fps mode fullscreen) (if title (set-screen-title! title)) (if bpp @@ -166,10 +192,12 @@ (set-frames-per-second! fps)) (if mode (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))) + (if fullscreen + (set-fullscreen! fullscreen)) (get-game-properties)) (define (get-game-properties) - `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d)))) + `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d)) (fullscreen . ,(get-fullscreen)))) ;;; Mobs Factory @@ -346,3 +374,9 @@ (define-macro (define-scene name . body) `(define (,name) ,@body)) + + +(module-map (lambda (sym var) + (if (not (eq? sym '%module-public-interface)) + (module-export! (current-module) (list sym)))) + (current-module))