X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fgacela.scm;h=4f1a4ddf54b3030a4cac38a73064009e6d3131b7;hb=cd001a2c183f65f0894500569fea2ffcf7362f30;hp=22228aec02fcea509fd8bd5ba173b13fa4c24c47;hpb=0e1f1aa7c657293c85d147c4b156e92c46f8ad4f;p=gacela.git diff --git a/src/gacela.scm b/src/gacela.scm index 22228ae..4f1a4dd 100644 --- a/src/gacela.scm +++ b/src/gacela.scm @@ -26,6 +26,7 @@ ;;; SDL Initialization Subsystem (define init-sdl #f) +(define sdl-on? #f) (define quit-sdl #f) (let ((initialized #f)) @@ -34,6 +35,10 @@ (cond ((not initialized) (SDL_Init SDL_INIT_EVERYTHING) (set! initialized #t)) (else initialized)))) + (set! sdl-on? + (lambda () + (if initialized #t #f))) + (set! quit-sdl (lambda () (SDL_Quit) @@ -45,24 +50,26 @@ (define init-video-mode #f) (define video-mode-on? #f) (define resize-screen #f) -(define apply-mode-change #f) (define quit-video-mode #f) -(let ((screen #f) (flags 0) (current-width *width-screen*) (current-height *height-screen*) (current-bpp *bpp-screen*)) +(let ((screen #f) (flags 0)) (set! init-video-mode - (lambda* (#:optional (width current-width) (height current-height) (bpp current-bpp)) + (lambda () (cond ((not screen) (init-sdl) - (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) - (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE - (if (= (assoc-ref (SDL_GetVideoInfo) 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE) - (if (= (assoc-ref (SDL_GetVideoInfo) 'blit_hw) 0) 0 SDL_HWACCEL))) - (set! screen (SDL_SetVideoMode width height bpp flags)) - (init-gl) - (resize-screen-GL width height) - (set! current-width width) - (set! current-height height) - (set! current-bpp bpp)) + (let* ((props (get-game-properties)) + (width (assoc-ref props 'width)) (height (assoc-ref props 'height)) + (bpp (assoc-ref props 'bpp)) (title (assoc-ref props 'title)) + (mode (assoc-ref props 'mode)) + (info (SDL_GetVideoInfo))) + (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) + (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE + (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE) + (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL))) + (set! screen (SDL_SetVideoMode width height bpp flags)) + (SDL_WM_SetCaption title "") + (init-gl) + (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))) (else #t)))) (set! video-mode-on? @@ -71,12 +78,7 @@ (set! resize-screen (lambda* (width height #:optional (bpp current-bpp)) (cond (screen (set! screen (SDL_SetVideoMode width height bpp flags)) - (resize-screen-GL width height))) - (set! current-width width) - (set! current-height height))) - - (set! apply-mode-change - (lambda () (resize-screen-GL current-width current-height))) + (resize-screen-GL width height))))) (set! quit-video-mode (lambda () (set! screen #f)))) @@ -95,6 +97,11 @@ (glDepthFunc GL_LEQUAL) (apply-mode-change)))) +(define (apply-mode-change) + (let* ((props (get-game-properties)) + (width (assoc-ref props 'width)) (height (assoc-ref props 'height))) + (resize-screen-GL width height))) + (define (3d-mode?) (eq? (assoc-ref (get-game-properties) 'mode) '3d)) @@ -137,22 +144,6 @@ (set! current-color (list red green blue alpha)) (glColor4f red green blue alpha)))) -(define* (load-image image-file #:key transparent-color) - (init-video-mode) - (let ((loaded-image (IMG_Load image-file))) - (cond ((= loaded-image 0) #f) - (else (let ((optimized-image (SDL_DisplayFormat loaded-image))) - (SDL_FreeSurface loaded-image) - (cond ((= optimized-image 0) #f) - ((not transparent-color) optimized-image) - (else (SDL_SetColorKey optimized-image - SDL_SRCCOLORKEY - (SDL_MapRGB (surface-format optimized-image) - (car transparent-color) - (cadr transparent-color) - (caddr transparent-color))) - optimized-image))))))) - ;;; Audio Subsystem @@ -249,19 +240,22 @@ (lambda () (set! mobs (get-active-mobs)) (set! running #t) - (quit? #f) + (quit! #f) (do () ((quit?)) (init-frame-time) -; (check-connections) -; (eval-from-clients) + (check-connections) + (eval-from-clients) (process-events) (cond ((not (quit?)) - (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) - (to-origin) + (cond ((video-mode-on?) + (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) + (to-origin))) (cond ((mobs-changed?) (set! mobs (get-active-mobs)))) (if (procedure? game-code) (game-code)) - (process-mobs mobs) - (SDL_GL_SwapBuffers) + (run-mob-actions mobs) + (cond ((video-mode-on?) + (render-mobs mobs) + (SDL_GL_SwapBuffers))) (delay-frame)))) (set! running #f)))