X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fgacela.scm;h=1d963c6772b29a5f1924d84f0aef14d4890c97d4;hb=ca3edcecf937f854c1b5d9eeac566d85dc749cd0;hp=aeea861a222d133e94202fe1eca3efd1ea0401a9;hpb=66e81fe38e9a6b3c58c5613ec6a81c7306e29cb3;p=gacela.git diff --git a/src/gacela.scm b/src/gacela.scm index aeea861..1d963c6 100644 --- a/src/gacela.scm +++ b/src/gacela.scm @@ -17,10 +17,12 @@ ;;; Default values for Gacela +(define *title* "Gacela") (define *width-screen* 640) (define *height-screen* 480) (define *bpp-screen* 32) (define *frames-per-second* 20) +(define *mode* '2d) ;;; SDL Initialization Subsystem @@ -81,7 +83,9 @@ (resize-screen-GL width height))))) (set! quit-video-mode - (lambda () (set! screen #f)))) + (lambda () + (SDL_FreeSurface screen) + (set! screen #f)))) (define (set-2d-mode) (cond ((not (3d-mode?)) @@ -110,8 +114,9 @@ (glClearColor 0 0 0 0) ; (glClearDepth 1) ; (glDepthFunc GL_LEQUAL) -; (glEnable GL_BLEND) + (glEnable GL_BLEND) ; (glBlendFunc GL_SRC_ALPHA GL_ONE) + (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA) (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST) #t) @@ -184,11 +189,11 @@ (SDL_Delay (- time-per-frame frame-time)))))))) -(define set-game-properties #f) +(define set-game-properties! #f) (define get-game-properties #f) -(let ((ptitle "") (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode '2d)) - (set! set-game-properties +(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*)) + (set! set-game-properties! (lambda* (#:key title width height bpp fps mode) ; (init-video-mode) (if title @@ -246,10 +251,12 @@ (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) (to-origin))) (cond ((mobs-changed?) (set! mobs (get-active-mobs)))) - (if (procedure? game-code) (game-code)) - (run-mob-actions mobs) + (if (procedure? game-code) + (catch #t + (lambda () (game-code)) + (lambda (key . args) #f))) (cond ((video-mode-on?) - (render-mobs mobs) + (run-mobs mobs) (SDL_GL_SwapBuffers))) (delay-frame)))) (set! running #f))) @@ -261,12 +268,3 @@ (set! set-game-code (lambda (game-function) (set! game-code game-function)))) - -(define (quit-game) - (quit-audio) - (quit-video-mode) -; (quit-all-mobs) -; (kill-all-objects) -; (clear-events) - (quit-events) - (quit-sdl))