X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fgacela.scm;h=1a5a0d96fff0662c449c52e356200005b61b3df9;hb=65b948c4b2b72bbf86304e9e2d84e0527b69b97f;hp=d941351d811976f405714b5135fe3e74c682a847;hpb=f14c83835a29a6d94daf3b0dcfe88f59d8844e34;p=gacela.git diff --git a/src/gacela.scm b/src/gacela.scm index d941351..1a5a0d9 100644 --- a/src/gacela.scm +++ b/src/gacela.scm @@ -20,9 +20,7 @@ #:use-module (gacela video) #:use-module (gacela audio) #:use-module (ice-9 optargs) - #:export (load-texture - load-font - *title* + #:export (*title* *width-screen* *height-screen* *bpp-screen* @@ -35,7 +33,6 @@ game-loop gacela-script game-running? - set-game-code show-mob-hash hide-mob-hash get-active-mobs @@ -52,64 +49,13 @@ define-mob lambda-mob define-checking-mobs) - #:re-export (get-current-color - get-texture-properties - set-current-color - with-color - progn-textures - draw - draw-texture - draw-line - draw-quad - draw-rectangle - draw-square - draw-cube - translate - rotate - to-origin - add-light - set-camera - camera-look - render-text - get-frame-time - key? - key-pressed? - key-released? + #:re-export (get-frame-time 3d-mode?)) -;;; Resources Cache - -(define resources-cache (make-weak-value-hash-table)) - -(define (from-cache key) - (hash-ref resources-cache key)) - -(define (into-cache key res) - (hash-set! resources-cache key res)) - -(define-macro (use-cache-with module proc) - (let ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache"))))) - `(begin - (define ,pwc (@ ,module ,proc)) - (define (,proc . param) - (let* ((key param) - (res (from-cache key))) - (cond (res - res) - (else - (set! res (apply ,pwc param)) - (into-cache key res) - res))))))) - -(use-cache-with (gacela video) load-texture) -(use-cache-with (gacela video) load-font) - - ;;; Main Loop (define loop-flag #f) -(define game-code #f) (define game-loop-thread #f) (define-macro (run-in-game-loop proc) @@ -140,49 +86,43 @@ (run-in-game-loop resize-screen) (define-macro (game . code) - `(let ((game-function ,(if (null? code) - `(lambda () #f) - `(lambda () ,@code)))) - (set-game-code game-function) - (cond ((not (game-running?)) - (game-loop))))) + (if (null? code) + #f + `(call-with-new-thread (lambda () ,@code)))) (define (init-gacela) (hide-all-mobs) - (set-game-code (lambda () #f)) (cond ((not game-loop-thread) - (set! game-loop-thread (call-with-new-thread (lambda () (game)))))) + (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop)))))))) (while (not loop-flag)) #t) (define (quit-gacela) (hide-all-mobs) - (set-game-code (lambda () #f)) (set! game-loop-thread #f) - (set! loop-flag #f)) + (set! loop-flag #f) + (quit-video)) (define (game-loop) (refresh-active-mobs) (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*) (set! loop-flag #t) - (while loop-flag - (init-frame-time) + (let loop () + (cond (loop-flag + (init-frame-time) ; (check-connections) - (process-events) - (cond ((quit-signal?) - (quit-gacela)) - (else - (clear-screen) - (to-origin) - (refresh-active-mobs) - (if (procedure? game-code) - (catch #t - (lambda () (game-code)) - (lambda (key . args) #f))) - (run-mobs) - (flip-screen) - (delay-frame)))) - (quit-video)) + (process-events) + (cond ((quit-signal?) + (quit-gacela)) + (else + (clear-screen) + (to-origin) + (refresh-active-mobs) + (run-mobs) + (run-extensions) + (flip-screen) + (delay-frame) + (loop))))))) (define (gacela-script args) (while loop-flag (sleep 1))) @@ -190,8 +130,25 @@ (define (game-running?) loop-flag) -(define (set-game-code game-function) - (set! game-code game-function)) + +;;; Extensions to main loop + +(define extensions '()) + +(define (add-extension! proc pri) + "Add an extension with a priority to the main loop" + (set! extensions + (sort (assoc-set! extensions proc pri) + (lambda (a b) + (< (cdr a) (cdr b)))))) + +(define (remove-extension! proc) + "Remove an extension from the main loop" + (set! extensions + (assoc-remove! extensions proc))) + +(define (run-extensions) + (for-each (lambda (x) ((car x))) extensions)) ;;; Game Properties @@ -202,8 +159,9 @@ (define *bpp-screen* 32) (define *frames-per-second* 20) (define *mode* '2d) +(define *fullscreen* 'off) -(define* (set-game-properties! #:key title width height bpp fps mode) +(define* (set-game-properties! #:key title width height bpp fps mode fullscreen) (if title (set-screen-title! title)) (if bpp @@ -217,10 +175,12 @@ (set-frames-per-second! fps)) (if mode (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))) + (if fullscreen + (set-fullscreen! fullscreen)) (get-game-properties)) (define (get-game-properties) - `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d)))) + `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d)) (fullscreen . ,(get-fullscreen)))) ;;; Mobs Factory @@ -397,3 +357,9 @@ (define-macro (define-scene name . body) `(define (,name) ,@body)) + + +(module-map (lambda (sym var) + (if (not (eq? sym '%module-public-interface)) + (module-export! (current-module) (list sym)))) + (current-module))