X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fanimated-mesh-scene-node.cpp;h=e63541bcfd2692ebb9a260d02150abebd7a0a2fb;hb=06d4163c5154f0fd2e934e197bb55d06e1a2b0fa;hp=498a196529e513d62c2d8828a88fd57958063f9f;hpb=98052b04792129db97286fdd77ef3b0de8912286;p=guile-irrlicht.git diff --git a/src/animated-mesh-scene-node.cpp b/src/animated-mesh-scene-node.cpp index 498a196..e63541b 100644 --- a/src/animated-mesh-scene-node.cpp +++ b/src/animated-mesh-scene-node.cpp @@ -24,10 +24,19 @@ #include "animated-mesh-md2.h" #include "animated-mesh-scene-node.h" #include "gsubr.h" - +#include "wrapped.h" using namespace irr; +SCM +IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node, + SCM frames_per_second) +{ + scene::IAnimatedMeshSceneNode* node = + (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node); + node->setAnimationSpeed (scm_to_double (frames_per_second)); + return SCM_UNSPECIFIED; +} SCM IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, @@ -35,31 +44,27 @@ IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, SCM end) { return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> setFrameLoop (scm_to_int32 (begin), scm_to_int32 (end))); } - SCM IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node, SCM anim) { return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> setMD2Animation (scm_to_md2_animation_type (anim))); } - -extern "C" { - - void - init_animated_mesh_scene_node (void) - { - DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, - IAnimatedMeshSceneNode_setFrameLoop); - DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0, - IAnimatedMeshSceneNode_setMD2Animation); - } - +void +init_animated_mesh_scene_node (void) +{ + DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0, + IAnimatedMeshSceneNode_setAnimationSpeed); + DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, + IAnimatedMeshSceneNode_setFrameLoop); + DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0, + IAnimatedMeshSceneNode_setMD2Animation); }