X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=src%2Fanimated-mesh-scene-node.cpp;h=040b7cdba9f2bac04ce5549590af005049e6e22e;hb=fc3be36ca8e29c32e1758ae99c9982aa287d8920;hp=480c6652ee0e37f2892fbf4347ab5913ff53c25b;hpb=5ceb16a66d2d082b5000322570ad87ef7afa5907;p=guile-irrlicht.git diff --git a/src/animated-mesh-scene-node.cpp b/src/animated-mesh-scene-node.cpp index 480c665..040b7cd 100644 --- a/src/animated-mesh-scene-node.cpp +++ b/src/animated-mesh-scene-node.cpp @@ -21,43 +21,38 @@ #include #include - #include "animated-mesh-md2.h" #include "animated-mesh-scene-node.h" #include "gsubr.h" +#include "wrapped.h" +using namespace irr; SCM -irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, - SCM begin, - SCM end) +IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, + SCM begin, + SCM end) { return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> setFrameLoop (scm_to_int32 (begin), scm_to_int32 (end))); } - SCM -irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node, - SCM anim) +IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node, + SCM anim) { return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> setMD2Animation (scm_to_md2_animation_type (anim))); } - -extern "C" { - - void - init_animated_mesh_scene_node (void) - { - DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, - irr_scene_IAnimatedMeshSceneNode_setFrameLoop); - DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0, - irr_scene_IAnimatedMeshSceneNode_setMD2Animation); - } - +void +init_animated_mesh_scene_node (void) +{ + DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, + IAnimatedMeshSceneNode_setFrameLoop); + DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0, + IAnimatedMeshSceneNode_setMD2Animation); }