X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=irrlicht%2Fscene.scm;h=3ca632656c3f37682b2a9c86e071820d334e5013;hb=0c1a3f2b2c43965ee045b21ca4791e7ad93348ff;hp=1326783e2e7492b10d2b4ca45a342373e9c57dad;hpb=153e920eb83776d841bc0989879a2abb7ac3d685;p=guile-irrlicht.git diff --git a/irrlicht/scene.scm b/irrlicht/scene.scm index 1326783..3ca6326 100644 --- a/irrlicht/scene.scm +++ b/irrlicht/scene.scm @@ -1,5 +1,5 @@ ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine -;;; Copyright (C) 2019 Javier Sancho +;;; Copyright (C) 2020 Javier Sancho ;;; ;;; This file is part of guile-irrlicht. ;;; @@ -19,26 +19,89 @@ (define-module (irrlicht scene) - #:export (add-animated-mesh-scene-node - get-mesh - set-material-flag!)) - -(load-extension "libguile-irrlicht" "init_guile_irrlicht") - -(define irr-add-animated-mesh-scene-node add-animated-mesh-scene-node) -(define* (add-animated-mesh-scene-node scene-manager mesh - #:key - (parent #f) - (id -1) - (position '(0 0 0)) - (rotation '(0 0 0)) - (scale '(1 1 1)) - (also-add-if-mesh-pointer-zero #f)) - (irr-add-animated-mesh-scene-node scene-manager - mesh - parent - id - position - rotation - scale - also-add-if-mesh-pointer-zero)) + #:use-module (oop goops) + #:use-module (ice-9 optargs) + #:use-module (irrlicht base) + #:use-module (irrlicht foreign) + #:use-module (irrlicht io) + #:use-module (irrlicht irr) + #:use-module (irrlicht video)) + + +;; IMesh +(define-class () + (irr-class #:init-value "IMesh" #:getter irr-class)) + +(export ) + + +;; IAnimatedMesh +(define-class () + (irr-class #:init-value "IAnimatedMesh" #:getter irr-class)) + +(export ) + + +;; ISceneManager +(define-class () + (irr-class #:init-value "ISceneManager" #:getter irr-class)) + +(define-method (add-animated-mesh-scene-node! (scene-manager ) mesh . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1)) + (also-add-if-mesh-pointer-zero #f)) + (make + #:irr-pointer + ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent) + (irr-pointer scene-manager) + (irr-pointer mesh) + (irr-pointer parent) + id + position + rotation + scale + also-add-if-mesh-pointer-zero)))) + +(define-method (get-mesh (scene-manager ) filename) + (make + #:irr-pointer + ((get-irrlicht-proc "getMesh" scene-manager) + (irr-pointer scene-manager) + filename))) + +(export add-animated-mesh-scene-node! get-mesh) + + +;; ISceneNode +(define-class () + (irr-class #:init-value "ISceneNode" #:getter irr-class)) + +(define-method (set-material-flag! (node ) flag new-value) + ((get-irrlicht-proc "setMaterialFlag" node) + (irr-pointer node) + flag + new-value)) + +(define-method (set-material-texture! (node ) texture-layer (texture )) + ((get-irrlicht-proc "setMaterialTexture" node) + (irr-pointer node) + texture-layer + (irr-pointer texture))) + +(export set-material-flag! set-material-texture!) + + +;; ISceneNode +(define-class () + (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class)) + +(define-method (set-md2-animation! (node ) anim) + ((get-irrlicht-proc "setMD2Animation" node) + (irr-pointer node) + anim)) + +(export set-md2-animation!)