X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=irrlicht%2Fscene.scm;h=2fb2f8ffb51ed6087c51a54d7f1982b6c46c8255;hb=93655ae0d1feb1cdd292c952d89a992f1de0c073;hp=6a6486fe8565f8bf5ecdce34723df012112211a3;hpb=e6792f323493078dceac0566f5d27786fc76225d;p=guile-irrlicht.git diff --git a/irrlicht/scene.scm b/irrlicht/scene.scm index 6a6486f..2fb2f8f 100644 --- a/irrlicht/scene.scm +++ b/irrlicht/scene.scm @@ -85,6 +85,44 @@ id make-active)))) +(define-method (add-camera-scene-node-fps! (scene-manager ) . rest) + (let-keywords rest #f + ((parent (make )) + (rotate-speed 100) + (move-speed 0.5) + (id -1) + (key-map-array (make )) + (key-map-size 0) + (no-vertical-movement #f) + (jump-speed 0) + (invert-mouse #f) + (make-active #t)) + (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS" + scene-manager parent))) + (make + #:irr-pointer + (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed + #:move-speed move-speed #:id id #:key-map-array key-map-array + #:key-map-size key-map-size + #:no-vertical-movement no-vertical-movement + #:jump-speed jump-speed #:invert-mouse invert-mouse + #:make-active make-active))))) + +(define-method (add-custom-scene-node! (scene-manager ) proc-render + proc-get-bounding-box proc-get-material-count + proc-get-material . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1))) + (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent))) + (make + #:irr-pointer + (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count + proc-get-material parent id position rotation scale))))) + (define-method (add-octree-scene-node! (scene-manager ) (mesh ) . rest) @@ -124,8 +162,8 @@ scene-manager filename))) -(export add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node! - draw-all get-mesh) +(export add-animated-mesh-scene-node! add-camera-scene-node! + add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all get-mesh) ;; ISceneNode @@ -144,7 +182,11 @@ texture-layer texture)) -(export set-material-flag! set-material-texture!) +(define-method (set-position! (node ) new-pos) + (let ((setPosition (get-irrlicht-proc "setPosition" node))) + (setPosition node new-pos))) + +(export set-material-flag! set-material-texture! set-position!) ;; IAnimatedMeshSceneNode