X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=irrlicht%2Fscene.scm;h=0d0618f8152d8088a19148af807c9792f266a623;hb=b66897512cbe56969f0a9b2d4043fc8764c35e19;hp=a59e0fa3d4a554552cc61d4dce8ee4e042926535;hpb=c4d9e46f268b4f7f738dd77685c632991125cec9;p=guile-irrlicht.git diff --git a/irrlicht/scene.scm b/irrlicht/scene.scm index a59e0fa..0d0618f 100644 --- a/irrlicht/scene.scm +++ b/irrlicht/scene.scm @@ -30,21 +30,21 @@ ;; IMesh (define-class () - (irr-class #:init-value "IMesh" #:getter irr-class)) + (irr-class #:init-value "IMesh")) (export ) ;; IAnimatedMesh (define-class () - (irr-class #:init-value "IAnimatedMesh" #:getter irr-class)) + (irr-class #:init-value "IAnimatedMesh")) (export ) ;; ISceneManager (define-class () - (irr-class #:init-value "ISceneManager" #:getter irr-class)) + (irr-class #:init-value "ISceneManager")) (define-method (add-animated-mesh-scene-node! (scene-manager ) (mesh ) @@ -85,6 +85,34 @@ id make-active)))) +(define-method (add-octree-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (minimal-polys-per-node 512) + (also-add-if-mesh-pointer-zero #f)) + (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) + (make + #:irr-pointer + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero))))) + +(define-method (add-octree-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (minimal-polys-per-node 256) + (also-add-if-mesh-pointer-zero #f)) + (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) + (make + #:irr-pointer + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero))))) + (define-method (draw-all (scene-manager )) ((get-irrlicht-proc "drawAll" scene-manager) scene-manager)) @@ -96,12 +124,13 @@ scene-manager filename))) -(export add-animated-mesh-scene-node! add-camera-scene-node! draw-all get-mesh) +(export add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node! + draw-all get-mesh) ;; ISceneNode (define-class () - (irr-class #:init-value "ISceneNode" #:getter irr-class)) + (irr-class #:init-value "ISceneNode")) (define-method (set-material-flag! (node ) flag new-value) ((get-irrlicht-proc "setMaterialFlag" node) @@ -115,12 +144,16 @@ texture-layer texture)) -(export set-material-flag! set-material-texture!) +(define-method (set-position! (node ) new-pos) + (let ((setPosition (get-irrlicht-proc "setPosition" node))) + (setPosition node new-pos))) + +(export set-material-flag! set-material-texture! set-position!) ;; IAnimatedMeshSceneNode (define-class () - (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class)) + (irr-class #:init-value "IAnimatedMeshSceneNode")) (define-method (set-md2-animation! (node ) anim) ((get-irrlicht-proc "setMD2Animation" node) @@ -132,6 +165,13 @@ ;; ICameraSceneNode (define-class () - (irr-class #:init-value "ICameraSceneNode" #:getter irr-class)) + (irr-class #:init-value "ICameraSceneNode")) (export ) + + +;; IMeshSceneNode +(define-class () + (irr-class #:init-value "IMeshSceneNode")) + +(export )