X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=games%2Fasteroids%2Fasteroids.scm;h=d684e07d7e3fb272cefc7359355c3f3406369465;hb=e562aad852e11b0ac7f9d94f65bff8b984240d02;hp=6d477e5bedc35ee5982a53560f2e16b2057c5844;hpb=ef93ec59bb8aef38efdace21f86da55e2dc7cd6d;p=gacela.git diff --git a/games/asteroids/asteroids.scm b/games/asteroids/asteroids.scm index 6d477e5..d684e07 100644 --- a/games/asteroids/asteroids.scm +++ b/games/asteroids/asteroids.scm @@ -1,49 +1,128 @@ (set-game-properties! #:title "Gacela Asteroids") -(define max-x (/ (cdr (assoc 'width (get-game-properties))) 2)) +(define max-x (/ (assoc-ref (get-game-properties) 'width) 2)) (define min-x (- max-x)) -(define max-y (/ (cdr (assoc 'height (get-game-properties))) 2)) +(define max-y (/ (assoc-ref (get-game-properties) 'height) 2)) (define min-y (- max-y)) (define draw-asteroid (let ((asteroid (load-texture "Asteroid.png"))) (lambda (a) (to-origin) - (translate (car a) (cadr a)) + (translate (assoc-ref a 'x) (assoc-ref a 'y)) + (rotate (assoc-ref a 'angle)) (draw-texture asteroid)))) (define (move-asteroid a) - (let* ((x (car a)) (y (cadr a)) - (vx (caddr a)) (vy (cadddr a)) - (nx (+ x vx)) (ny (+ y vy))) - (cond ((> nx max-x) (set! vx -1)) - ((< nx min-x) (set! vx 1))) - (cond ((> ny max-y) (set! vy -1)) - ((< ny min-y) (set! vy 1))) - (list (+ x vx) (+ y vy) vx vy))) + (let* ((x (assoc-ref a 'x)) (y (assoc-ref a 'y)) + (angle (assoc-ref a 'angle)) + (vx (assoc-ref a 'vx)) (vy (assoc-ref a 'vy))) + (set! x (+ x vx)) + (set! y (+ y vy)) + (cond ((> x max-x) (set! vx -1)) + ((< x min-x) (set! vx 1))) + (cond ((> y max-y) (set! vy -1)) + ((< y min-y) (set! vy 1))) + + (assoc-multiple-set! a 'x x 'y y 'angle (+ angle 1) 'vx vx 'vy vy))) (define draw-ship (let ((ship1 (load-texture "Ship1.png")) (ship2 (load-texture "Ship2.png"))) (lambda (s) (to-origin) - (translate (car s) (cadr s)) - (rotate (caddr s)) - (draw-texture ship1)))) + (translate (assoc-ref s 'x) (assoc-ref s 'y)) + (rotate (assoc-ref s 'angle)) + (let ((ship (if (assoc-ref s 'moving) ship2 ship1))) + (draw-texture ship))))) (define (move-ship s) - (let ((x (car s)) (y (cadr s)) - (angle (caddr s)) - (vx (cadddr s)) (vy (cadddr (cdr s)))) + (let ((x (assoc-ref s 'x)) (y (assoc-ref s 'y)) + (angle (assoc-ref s 'angle)) + (moving (assoc-ref s 'moving))) (cond ((key? 'left) (set! angle (+ angle 5))) ((key? 'right) (set! angle (- angle 5)))) - (cond ((key? 'up) (set! y (+ y 3)))) - (list x y angle vx vy))) + (cond ((key? 'up) + (let ((r (degrees-to-radians (- angle)))) + (set! x (+ x (* 4 (sin r)))) + (set! y (+ y (* 4 (cos r))))) + (cond ((> x max-x) (set! x min-x)) + ((< x min-x) (set! x max-x))) + (cond ((> y max-y) (set! y min-y)) + ((< y min-y) (set! y max-y))) + (set! moving #t)) + (else + (set! moving #f))) + + (assoc-multiple-set! s 'x x 'y y 'angle angle 'moving moving))) + +(define (ship-shot s) + (cond ((key-pressed? 'space) + `((x . ,(assoc-ref s 'x)) (y . ,(assoc-ref s 'y)) (angle . ,(assoc-ref s 'angle)))) + (else + #f))) + +(define (draw-shot sh) + (to-origin) + (translate (assoc-ref sh 'x) (assoc-ref sh 'y)) + (rotate (assoc-ref sh 'angle)) + (draw-line 10)) + +(define (move-shots shots) + (cond ((null? shots) '()) + (else + (let* ((sh (car shots)) + (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y)) + (angle (assoc-ref sh 'angle)) + (r (degrees-to-radians (- angle)))) + (set! x (+ x (* 10 (sin r)))) + (set! y (+ y (* 10 (cos r)))) + (cond ((and (<= x max-x) + (>= x min-x) + (<= y max-y) + (>= y min-y)) + (cons `((x . ,x) (y . ,y) (angle . ,angle)) + (move-shots (cdr shots)))) + (else + (move-shots (cdr shots)))))))) + +(define (make-asteroids n) + (define (xy n r) + (let ((n2 (- (random (* n 2)) n))) + (cond ((and (< n2 r) (>= n2 0)) r) + ((and (> n2 (- r)) (< n2 0)) (- r)) + (else n2)))) + + (cond ((= n 0) '()) + (else + (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95)) + (make-asteroids (- n 1)))))) + +(define (killed-ship? s a) + (cond ((null? a) #f) + (else + (or (< (sqrt (+ (expt (- (assoc-ref s 'x) (assoc-ref (car a) 'x)) 2) + (expt (- (assoc-ref s 'y) (assoc-ref (car a) 'y)) 2))) + (assoc-ref (car a) 'size)) + (killed-ship? s (cdr a)))))) + +(let ((asteroids #f) (ship #f) (shots #f)) + (define (new-game n) + (set! asteroids (make-asteroids n)) + (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f))) + (set! shots '())) + + (new-game 2) -(let ((asteroids '((100 100 1 1) (-100 -100 -1 1))) - (ship '(0 0 0 0 0))) (run-game + (cond ((killed-ship? ship asteroids) + (new-game 2))) (set! asteroids (map move-asteroid asteroids)) (set! ship (move-ship ship)) + (let ((shot (ship-shot ship))) + (cond (shot + (set! shots (cons shot shots))))) + (set! shots (move-shots shots)) (for-each draw-asteroid asteroids) + (for-each draw-shot shots) (draw-ship ship)))