X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=games%2Fasteroids%2Fasteroids.scm;h=902fd549bec2825b5b5d52961b601510c1f33edb;hb=e435ee14c06537860a24930e8d8372c77bc96b4d;hp=c36ae0569b90ab23f200a7cedd41834960b44d76;hpb=cb2786421d0ccb887eccacaafc42ae310535cf3a;p=gacela.git diff --git a/games/asteroids/asteroids.scm b/games/asteroids/asteroids.scm index c36ae05..902fd54 100644 --- a/games/asteroids/asteroids.scm +++ b/games/asteroids/asteroids.scm @@ -1,134 +1,44 @@ -(set-game-properties! #:title "Gacela Asteroids") - -(define max-x (/ (assoc-ref (get-game-properties) 'width) 2)) -(define min-x (- max-x)) -(define max-y (/ (assoc-ref (get-game-properties) 'height) 2)) -(define min-y (- max-y)) - -(define draw-asteroid - (let ((asteroid (load-texture "Asteroid.png"))) - (lambda (a) - (to-origin) - (translate (assoc-ref a 'x) (assoc-ref a 'y)) - (rotate (assoc-ref a 'angle)) - (draw-texture asteroid)))) - -(define (move-asteroid a) - (let* ((x (assoc-ref a 'x)) (y (assoc-ref a 'y)) - (angle (assoc-ref a 'angle)) - (vx (assoc-ref a 'vx)) (vy (assoc-ref a 'vy))) - (set! x (+ x vx)) - (set! y (+ y vy)) - (cond ((> x max-x) (set! vx -1)) - ((< x min-x) (set! vx 1))) - (cond ((> y max-y) (set! vy -1)) - ((< y min-y) (set! vy 1))) - - (assoc-multiple-set! a 'x x 'y y 'angle (+ angle 1) 'vx vx 'vy vy))) - -(define draw-ship - (let ((ship1 (load-texture "Ship1.png")) - (ship2 (load-texture "Ship2.png"))) - (lambda (s) - (to-origin) - (translate (assoc-ref s 'x) (assoc-ref s 'y)) - (rotate (assoc-ref s 'angle)) - (let ((ship (if (assoc-ref s 'moving) ship2 ship1))) - (draw-texture ship))))) - -(define (move-ship s) - (let ((x (assoc-ref s 'x)) (y (assoc-ref s 'y)) - (angle (assoc-ref s 'angle)) - (moving (assoc-ref s 'moving))) - (cond ((key? 'left) (set! angle (+ angle 5))) - ((key? 'right) (set! angle (- angle 5)))) - (cond ((key? 'up) - (let ((r (degrees-to-radians (- angle)))) - (set! x (+ x (* 4 (sin r)))) - (set! y (+ y (* 4 (cos r))))) - (cond ((> x max-x) (set! x min-x)) - ((< x min-x) (set! x max-x))) - (cond ((> y max-y) (set! y min-y)) - ((< y min-y) (set! y max-y))) - (set! moving #t)) - (else - (set! moving #f))) - - (assoc-multiple-set! s 'x x 'y y 'angle angle 'moving moving))) - -(define (ship-shot s) - (cond ((key-pressed? 'space) - `((x . ,(assoc-ref s 'x)) (y . ,(assoc-ref s 'y)) (angle . ,(assoc-ref s 'angle)))) - (else - #f))) - -(define (draw-shot sh) - (to-origin) - (translate (assoc-ref sh 'x) (assoc-ref sh 'y)) - (rotate (assoc-ref sh 'angle)) - (draw-line 10)) - -(define (move-shots shots) - (cond ((null? shots) '()) - (else - (let* ((sh (car shots)) - (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y)) - (angle (assoc-ref sh 'angle)) - (r (degrees-to-radians (- angle)))) - (set! x (+ x (* 10 (sin r)))) - (set! y (+ y (* 10 (cos r)))) - (cond ((and (<= x max-x) - (>= x min-x) - (<= y max-y) - (>= y min-y)) - (cons `((x . ,x) (y . ,y) (angle . ,angle)) - (move-shots (cdr shots)))) - (else - (move-shots (cdr shots)))))))) - -(define (make-asteroids n) - (define (xy n r) - (let ((n2 (- (random (* n 2)) n))) - (cond ((and (< n2 r) (>= n2 0)) r) - ((and (> n2 (- r)) (< n2 0)) (- r)) - (else n2)))) - - (cond ((= n 0) '()) - (else - (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95)) - (make-asteroids (- n 1)))))) - -(define (killed-ship? s a) - (cond ((null? a) #f) - (else - (or (< (sqrt (+ (expt (- (assoc-ref s 'x) (assoc-ref (car a) 'x)) 2) - (expt (- (assoc-ref s 'y) (assoc-ref (car a) 'y)) 2))) - (assoc-ref (car a) 'size)) - (killed-ship? s (cdr a)))))) - -(define (kill-asteroids s a) - (cond ((or (null? s) (null? a)) (values s a)) - (else - (let ((s1 (car s)) (a1 (car a))) - (cond ((or (< (sqrt (+ (expt (- (assoc-ref - -(let ((asteroids #f) (ship #f) (shots #f)) - (define (new-game n) - (set! asteroids (make-asteroids n)) - (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f))) - (set! shots '())) - - (new-game 2) - - (run-game - (cond ((killed-ship? ship asteroids) - (new-game 2))) - (set! asteroids (map move-asteroid asteroids)) - (set! ship (move-ship ship)) - (let ((shot (ship-shot ship))) - (cond (shot - (set! shots (cons shot shots))))) - (set! shots (move-shots shots)) - (for-each draw-asteroid asteroids) - (for-each draw-shot shots) - (draw-ship ship))) +;;; Gacela, a GNU Guile extension for fast games development +;;; Copyright (C) 2014 by Javier Sancho Fernandez +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see . + + +(define-module (gacela examples asteroids)) +; #:use-module (gacela game)) + + +(define asteroids (game "Asteroids")) +(define player (entity)) +(set! player (add-component player (name "player"))) +(set! player (add-component player (transform))) +(set! player (add-component player (mesh))) +(set! asteroids (add-entity asteroids player)) +(define rock (entity)) +(set! rock (add-component rock (name "rock"))) +(set! rock (add-component rock (transform))) +(set! rock (add-component rock (mesh))) +(set! asteroids (add-entity asteroids rock)) + + +(define asteroids + (game "Asteroids" + (entity + (name "player") + (transform) + (mesh)) + (entity + (name "rock") + (transform) + (mesh))))