X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=games%2Fasteroids%2Fasteroids.scm;h=3b45d99f343f19f0fd26cca8ae6070e2f58ab473;hb=7d0f4f2b5baf59b76eb0a1d910dc8fa2aa96b93b;hp=84c0ac4d795c65ec9cfa97ff1d2304bb4932889d;hpb=9f1a815198eb124e64ce742342c46d6ec11e0cf2;p=gacela.git diff --git a/games/asteroids/asteroids.scm b/games/asteroids/asteroids.scm index 84c0ac4..3b45d99 100644 --- a/games/asteroids/asteroids.scm +++ b/games/asteroids/asteroids.scm @@ -5,18 +5,28 @@ (define max-y (/ (assoc-ref (get-game-properties) 'height) 2)) (define min-y (- max-y)) +(define-macro (asteroid-killed?) + `(> (apply + + (map-mobs + (lambda (s) (if (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y)) (list x y)) size) 1 0)) + 'shot)) + 0)) + (define-mob (asteroid (image (load-texture "Asteroid.png")) - (x 0) (y 0) (angle 0) (dir 0)) - (let ((r (degrees-to-radians (- dir)))) - (set! x (+ x (sin r))) - (set! y (+ y (cos r)))) - (set! angle (+ angle 1)) - - (cond ((or (> x max-x) (< x min-x)) - (set! dir (* -1 dir)))) - (cond ((or (> y max-y) (< y min-y)) - (set! dir (- 180 dir)))) + (x 0) (y 0) (angle 0) (dir 0) (size 100)) + (cond ((asteroid-killed?) + (kill-me)) + (else + (let ((r (degrees-to-radians (- dir)))) + (set! x (+ x (sin r))) + (set! y (+ y (cos r)))) + (set! angle (+ angle 1)) + + (cond ((or (> x max-x) (< x min-x)) + (set! dir (* -1 dir)))) + (cond ((or (> y max-y) (< y min-y)) + (set! dir (- 180 dir)))))) (translate x y) (rotate angle) @@ -47,15 +57,25 @@ (rotate angle) (draw-texture (if moving ship2 ship1))) +(define-macro (shot-killed?) + `(> (apply + + (map-mobs + (lambda (a) (if (< (distance-between-points (list (assoc-ref a 'x) (assoc-ref a 'y)) (list x y)) (assoc-ref a 'size)) 1 0)) + 'asteroid)) + 0)) + (define-mob (shot (x 0) (y 0) (angle 0)) - (let ((r (degrees-to-radians (- angle)))) - (set! x (+ x (* 10 (sin r)))) - (set! y (+ y (* 10 (cos r)))) - (cond ((or (> x max-x) - (< x min-x) - (> y max-y) - (< y min-y)) - (kill-me)))) + (cond ((shot-killed?) + (kill-me)) + (else + (let ((r (degrees-to-radians (- angle)))) + (set! x (+ x (* 10 (sin r)))) + (set! y (+ y (* 10 (cos r)))) + (cond ((or (> x max-x) + (< x min-x) + (> y max-y) + (< y min-y)) + (kill-me)))))) (translate x y) (rotate angle) @@ -63,30 +83,24 @@ (define (init-asteroids n) - (define (xy n m) - (let ((n2 (- (random (* (- n m) 2)) (- n m)))) - (if (> n2 0) (+ n2 m) (- n2 m)))) - (cond ((> n 0) - (let ((x (xy max-x 100)) (y (xy max-y 100)) - (angle (random 360)) (dir (- (random 360) 180))) - (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir))) - (init-asteroids (- n 1))))) + (let ((x (- (random (* max-x 2)) max-x)) + (y (- (random (* max-y 2)) max-y))) + (cond ((< (distance-between-points (list x y) '(0 0)) 120) + (init-asteroids n)) + (else + (let ((angle (random 360)) (dir (- (random 360) 180))) + (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir))) + (init-asteroids (- n 1)))))))) + -;(show-mob (make-asteroid)) (init-asteroids 2) (show-mob (make-ship)) + +(let ((font (load-font "../tetris/lazy.ttf" #:size 20))) + (run-game + (render-text (format #f "Mobs: ~a" (length (get-active-mobs))) font))) -;; (define (xy n r) -;; (let ((n2 (- (random (* n 2)) n))) -;; (cond ((and (< n2 r) (>= n2 0)) r) -;; ((and (> n2 (- r)) (< n2 0)) (- r)) -;; (else n2)))) - -;; (cond ((= n 0) '()) -;; (else -;; (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95)) -;; (make-asteroids (- n 1)))))) ;; (define (new-game n) ;; (set! asteroids (make-asteroids n)) @@ -103,31 +117,6 @@ ;; (assoc-ref (car a) 'size)) ;; (killed-ship? s (cdr a)))))) -;; (define (kill-asteroids s a) -;; (define (f1 s1 a) -;; (cond ((null? a) -;; (values a #f)) -;; (else -;; (let ((a1 (car a))) -;; (cond ((< (distance-between-points (list (assoc-ref s1 'x) (assoc-ref s1 'y)) -;; (list (assoc-ref a1 'x) (assoc-ref a1 'y))) -;; (assoc-ref a1 'size)) -;; (values (cdr a) #t)) -;; (else -;; (receive (an k) (f1 s1 (cdr a)) -;; (values (cons a1 an) k)))))))) - -;; (cond ((null? s) -;; (values s a)) -;; (else -;; (let ((s1 (car s))) -;; (receive (an k) (f1 s1 a) -;; (cond (k -;; (kill-asteroids (cdr s) an)) -;; (else -;; (receive (sn an) (kill-asteroids (cdr s) an) -;; (values (cons s1 sn) an))))))))) - ;; (let ((asteroids #f) (ship #f) (shots #f))