X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=games%2Fasteroids%2Fasteroids.scm;h=3b45d99f343f19f0fd26cca8ae6070e2f58ab473;hb=7d0f4f2b5baf59b76eb0a1d910dc8fa2aa96b93b;hp=6d477e5bedc35ee5982a53560f2e16b2057c5844;hpb=ef93ec59bb8aef38efdace21f86da55e2dc7cd6d;p=gacela.git diff --git a/games/asteroids/asteroids.scm b/games/asteroids/asteroids.scm index 6d477e5..3b45d99 100644 --- a/games/asteroids/asteroids.scm +++ b/games/asteroids/asteroids.scm @@ -1,49 +1,137 @@ (set-game-properties! #:title "Gacela Asteroids") -(define max-x (/ (cdr (assoc 'width (get-game-properties))) 2)) +(define max-x (/ (assoc-ref (get-game-properties) 'width) 2)) (define min-x (- max-x)) -(define max-y (/ (cdr (assoc 'height (get-game-properties))) 2)) +(define max-y (/ (assoc-ref (get-game-properties) 'height) 2)) (define min-y (- max-y)) -(define draw-asteroid - (let ((asteroid (load-texture "Asteroid.png"))) - (lambda (a) - (to-origin) - (translate (car a) (cadr a)) - (draw-texture asteroid)))) - -(define (move-asteroid a) - (let* ((x (car a)) (y (cadr a)) - (vx (caddr a)) (vy (cadddr a)) - (nx (+ x vx)) (ny (+ y vy))) - (cond ((> nx max-x) (set! vx -1)) - ((< nx min-x) (set! vx 1))) - (cond ((> ny max-y) (set! vy -1)) - ((< ny min-y) (set! vy 1))) - (list (+ x vx) (+ y vy) vx vy))) - -(define draw-ship - (let ((ship1 (load-texture "Ship1.png")) - (ship2 (load-texture "Ship2.png"))) - (lambda (s) - (to-origin) - (translate (car s) (cadr s)) - (rotate (caddr s)) - (draw-texture ship1)))) - -(define (move-ship s) - (let ((x (car s)) (y (cadr s)) - (angle (caddr s)) - (vx (cadddr s)) (vy (cadddr (cdr s)))) - (cond ((key? 'left) (set! angle (+ angle 5))) - ((key? 'right) (set! angle (- angle 5)))) - (cond ((key? 'up) (set! y (+ y 3)))) - (list x y angle vx vy))) - -(let ((asteroids '((100 100 1 1) (-100 -100 -1 1))) - (ship '(0 0 0 0 0))) +(define-macro (asteroid-killed?) + `(> (apply + + (map-mobs + (lambda (s) (if (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y)) (list x y)) size) 1 0)) + 'shot)) + 0)) + +(define-mob (asteroid + (image (load-texture "Asteroid.png")) + (x 0) (y 0) (angle 0) (dir 0) (size 100)) + (cond ((asteroid-killed?) + (kill-me)) + (else + (let ((r (degrees-to-radians (- dir)))) + (set! x (+ x (sin r))) + (set! y (+ y (cos r)))) + (set! angle (+ angle 1)) + + (cond ((or (> x max-x) (< x min-x)) + (set! dir (* -1 dir)))) + (cond ((or (> y max-y) (< y min-y)) + (set! dir (- 180 dir)))))) + + (translate x y) + (rotate angle) + (draw-texture image)) + +(define-mob (ship + (ship1 (load-texture "Ship1.png")) + (ship2 (load-texture "Ship2.png")) + (x 0) (y 0) (angle 0) + (moving #f)) + (cond ((key? 'left) (set! angle (+ angle 5))) + ((key? 'right) (set! angle (- angle 5)))) + (cond ((key? 'up) + (let ((r (degrees-to-radians (- angle)))) + (set! x (+ x (* 4 (sin r)))) + (set! y (+ y (* 4 (cos r))))) + (cond ((> x max-x) (set! x min-x)) + ((< x min-x) (set! x max-x))) + (cond ((> y max-y) (set! y min-y)) + ((< y min-y) (set! y max-y))) + (set! moving #t)) + (else + (set! moving #f))) + (cond ((key-pressed? 'space) + (show-mob (make-shot #:x x #:y y #:angle angle)))) + + (translate x y) + (rotate angle) + (draw-texture (if moving ship2 ship1))) + +(define-macro (shot-killed?) + `(> (apply + + (map-mobs + (lambda (a) (if (< (distance-between-points (list (assoc-ref a 'x) (assoc-ref a 'y)) (list x y)) (assoc-ref a 'size)) 1 0)) + 'asteroid)) + 0)) + +(define-mob (shot (x 0) (y 0) (angle 0)) + (cond ((shot-killed?) + (kill-me)) + (else + (let ((r (degrees-to-radians (- angle)))) + (set! x (+ x (* 10 (sin r)))) + (set! y (+ y (* 10 (cos r)))) + (cond ((or (> x max-x) + (< x min-x) + (> y max-y) + (< y min-y)) + (kill-me)))))) + + (translate x y) + (rotate angle) + (draw-line 10)) + + +(define (init-asteroids n) + (cond ((> n 0) + (let ((x (- (random (* max-x 2)) max-x)) + (y (- (random (* max-y 2)) max-y))) + (cond ((< (distance-between-points (list x y) '(0 0)) 120) + (init-asteroids n)) + (else + (let ((angle (random 360)) (dir (- (random 360) 180))) + (show-mob (make-asteroid #:x x #:y y #:angle angle #:dir dir))) + (init-asteroids (- n 1)))))))) + + +(init-asteroids 2) +(show-mob (make-ship)) + +(let ((font (load-font "../tetris/lazy.ttf" #:size 20))) (run-game - (set! asteroids (map move-asteroid asteroids)) - (set! ship (move-ship ship)) - (for-each draw-asteroid asteroids) - (draw-ship ship))) + (render-text (format #f "Mobs: ~a" (length (get-active-mobs))) font))) + + +;; (define (new-game n) +;; (set! asteroids (make-asteroids n)) +;; (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f))) +;; (set! shots '())) + +;; (new-game 2) + +;; (define (killed-ship? s a) +;; (cond ((null? a) #f) +;; (else +;; (or (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y)) +;; (list (assoc-ref (car a) 'x) (assoc-ref (car a) 'y))) +;; (assoc-ref (car a) 'size)) +;; (killed-ship? s (cdr a)))))) + + +;; (let ((asteroids #f) (ship #f) (shots #f)) + +;; (run-game +;; (cond ((killed-ship? ship asteroids) +;; (new-game 2))) +;; (receive (s a) (kill-asteroids shots asteroids) +;; (set! shots s) +;; (set! asteroids a)) +;; (set! asteroids (map move-asteroid asteroids)) +;; (set! ship (move-ship (alist-copy ship))) +;; (let ((shot (ship-shot ship))) +;; (cond (shot +;; (set! shots (cons shot shots))))) +;; (set! shots (move-shots shots)) +;; (for-each draw-asteroid asteroids) +;; (for-each draw-shot shots) +;; (draw-ship ship)))