X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_tetris.lisp;h=5435e96bfb8678bb6b651d52dcb6b3ee54a83eb3;hb=6a3d1ffb69036e6d4f1c239fd7d52f9bfc48d50c;hp=82957105659d052ab0932acf1a8701efba6f9d53;hpb=cf93286d937b7f635e9807d7f103807fb5813ca9;p=gacela.git diff --git a/gacela_tetris.lisp b/gacela_tetris.lisp index 8295710..5435e96 100644 --- a/gacela_tetris.lisp +++ b/gacela_tetris.lisp @@ -1,6 +1,6 @@ (in-package :gacela) -(set-frames-per-second 15) +(set-game-properties :title "Gacela Tetris" :fps 15) (defun tetramine-i () (let ((color '(1 0 0))) @@ -109,15 +109,28 @@ (defun inc-points (l) (incf points - (labels ((more-lines-better + (labels ((more-lines-better (n) + (cond ((= n 0) n) + (t (+ n (more-lines-better (- n 1))))))) + (* (more-lines-better l) 10))) (incf lines l))) (let ((tetramine (random-tetramine)) (x 6) (y 0) (next (random-tetramine)) (timer (make-timer)) (grid (make-list 20 :initial-element (make-list 14))) - (background (draw-image-function "fondo_tetris.png")) - (font (load-font "lazy.ttf" :size 20))) + (background (load-texture "fondo_tetris.png")) +; (background (load-texture "../../nehe/lesson06/data/nehe.bmp")) + (font (load-font "lazy.ttf" :size 20)) + (game-over)) + + (defun game () + (if game-over (game-over) (tetramine))) + + (defun game-over () + (translate -100 0) + (render-text "Game Over" font :size 50)) + (defun tetramine () (cond ((eq (timer-state timer) 'stopped) (start-timer timer))) @@ -140,9 +153,10 @@ (> (+ y 1 (length tetramine)) 20)) (setq grid (remove-rows-completed (join-grids tetramine grid x y))) (setq tetramine next x 6 y 0) + (cond ((collide-grids tetramine grid x y) (setq game-over t))) (setq next (random-tetramine))) (t (incf y) (start-timer timer))))) - (funcall background) + (draw-texture background) (translate -288 218) (draw-grid (join-grids tetramine grid x y)) (translate 440 440) @@ -155,7 +169,8 @@ (let ((frame 0.0) (fps (make-timer)) (update (make-timer))) (start-timer update) (start-timer fps) - (run-game "Gacela Tetris" - (tetramine) - (incf frame) - (cond ((> (get-time update) 1000) (print (/ frame (/ (get-time fps) 1000.0))) (start-timer update))))) + (run-game + (game) + (incf frame) + (cond ((> (get-time update) 1000) (print (/ frame (/ (get-time fps) 1000.0))) (start-timer update)))) + (quit-game))