X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=d992ba5d57cbcca68a40f7d3f1f44e32368e3b74;hb=b63a5e5672e858e7a3689ebc4d66853d5151dfb6;hp=31790dabbb8c2de7d0e512ca4e2af42405403511;hpb=18b7b395aeba9aabdd47c52a0ae6bcd7d0f78f00;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 31790da..d992ba5 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -16,23 +16,23 @@ (in-package :gacela) -(let ((mode '2d)) - (defun 2d-mode () - (glDisable GL_DEPTH_TEST) - (setq mode '2d)) - - (defun 3d-mode () - (glEnable GL_DEPTH_TEST) - (setq mode '3d)) - - (defun 3d-mode? () - (eq mode '3d))) - (defmacro with-color (color &body code) - `(let ((original-color (get-current-color))) - (apply #'set-current-color ,color) - ,@code - (apply #'set-current-color original-color))) + (cond (color + `(let ((original-color (get-current-color))) + (apply #'set-current-color ,color) + ,@code + (apply #'set-current-color original-color))) + (t + `(progn + ,@code)))) + +(defmacro progn-textures (&body code) + `(let (values) + (init-video-mode) + (glEnable GL_TEXTURE_2D) + (setq values (multiple-value-list (progn ,@code))) + (glDisable GL_TEXTURE_2D) + (apply #'values values))) (defun draw (&rest vertexes) (begin-draw (length vertexes)) @@ -85,8 +85,8 @@ (cond (image (let ((width (surface-w image)) (height (surface-h image)) (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) - (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) - (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA) + (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA))) (texture (car (glGenTextures 1)))) (glBindTexture GL_TEXTURE_2D texture) (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) @@ -101,21 +101,24 @@ key))))))) (defun draw-image-function (filename) - (multiple-value-bind - (texture width height) (load-texture filename) - (lambda (&optional (f 1)) - (cond (texture - (draw-rectangle (* f width) (* f height) :texture texture)))))) + (let ((texture (load-texture filename))) + (lambda (&optional (f 1)) + (cond (texture + (let ((width (getf (get-resource texture) :width)) + (height (getf (get-resource texture) :height))) + (draw-rectangle (* f width) (* f height) :texture texture))))))) (defun draw-quad (v1 v2 v3 v4 &key texture) - (cond (texture (progn-textures - (glBindTexture GL_TEXTURE_2D (getf texture :id-texture)) - (begin-draw 4) - (draw-vertex v1 :texture-coord '(0 0)) - (draw-vertex v2 :texture-coord '(1 0)) - (draw-vertex v3 :texture-coord '(1 1)) - (draw-vertex v4 :texture-coord '(0 1)) - (glEnd))) + (cond ((consp texture) (with-color texture (draw v1 v2 v3 v4))) + (texture + (progn-textures + (glBindTexture GL_TEXTURE_2D (getf (get-resource texture) :id-texture)) + (begin-draw 4) + (draw-vertex v1 :texture-coord '(0 0)) + (draw-vertex v2 :texture-coord '(1 0)) + (draw-vertex v3 :texture-coord '(1 1)) + (draw-vertex v4 :texture-coord '(0 1)) + (glEnd))) (t (draw v1 v2 v3 v4)))) (defun draw-rectangle (width height &key texture) @@ -125,21 +128,21 @@ (defun draw-square (&key (size 1) texture) (draw-rectangle size size :texture texture)) -(defun draw-cube (&key size texture) +(defun draw-cube (&key (size 1) texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6) (let ((-size (neg size))) (progn-textures (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture) + (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture (or texture-1 texture)) (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture) + (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture (or texture-2 texture)) (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture) + (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture (or texture-3 texture)) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture) + (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture)) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture) + (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture)) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture)))) + (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture))))) (defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t)) (init-lighting) @@ -152,7 +155,10 @@ (defun translate (x y &optional (z 0)) (glTranslatef x y z)) -(defun rotate (xrot yrot &optional zrot) +(defun rotate (xrot yrot zrot) (glRotatef xrot 1 0 0) (glRotatef yrot 0 1 0) - (cond (zrot (glRotatef zrot 0 0 1)))) + (glRotatef zrot 0 0 1)) + +(defun 2d-rotate (rot) + (rotate 0 0 rot)) \ No newline at end of file