X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=88e773848334c5fc9d974ef718d8178812440f24;hb=31db8863bd1281f94f426aac5936fb897351362f;hp=5e93e77b18b55906213707ec73101c4817a60dc4;hpb=485e401435dd0c9d443299cb04b1576e0f15f43f;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 5e93e77..88e7738 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -14,9 +14,20 @@ ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see . - (in-package :gacela) +(let ((mode '2d)) + (defun 2d-mode () + (glDisable GL_DEPTH_TEST) + (setq mode '2d)) + + (defun 3d-mode () + (glEnable GL_DEPTH_TEST) + (setq mode '3d)) + + (defun 3d-mode? () + (eq mode '3d))) + (defun draw (&rest vertexes) (begin-draw (length vertexes)) (draw-vertexes vertexes) @@ -32,42 +43,65 @@ (draw-vertexes (cdr vertexes))))) (defun draw-vertex (vertex &key texture-coord) - (cond ((consp (car vertex)) (apply #'glColor3f (car vertex)) (apply #'glVertex3f (cadr vertex))) + (cond ((consp (car vertex)) (draw-color (car vertex)) (apply #'simple-draw-vertex (cadr vertex))) (t (cond (texture-coord (apply #'glTexCoord2f texture-coord))) - (apply #'glVertex3f vertex)))) + (apply #'simple-draw-vertex vertex)))) + +(defun simple-draw-vertex (x y &optional (z 0)) + (cond ((3d-mode?) (glVertex3f x y z)) + (t (glVertex2f x y)))) (defun draw-color (color) (apply #'glColor3f color)) -(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) - (init-textures) +(defun load-image-for-texture (filename) (init-video-mode) (let ((image (IMG_Load filename))) (cond ((/= image 0) - (let ((width (surface-w image)) (height (surface-h image)) - (texture (car (glGenTextures 1)))) - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - (SDL_FreeSurface image) - (values texture width height)))))) + (let* ((width (surface-w image)) (height (surface-h image)) + (power-2 (nearest-power-of-two (min width height))) + (zoomx (/ power-2 width)) (zoomy (/ power-2 height)) + zoomed-image) + (cond ((and (= zoomx 1) (= zoomy 1)) (values image width height)) + (t (setq zoomed-image (zoomSurface image zoomx zoomy 0)) + (SDL_FreeSurface image) + (cond ((/= zoomed-image 0) (values zoomed-image width height)))))))))) + +(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) +; (init-textures) +; (init-video-mode) + (progn-textures + (multiple-value-bind + (image real-w real-h) (load-image-for-texture filename) + (cond (image + (let ((width (surface-w image)) (height (surface-h image)) + (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) + (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) + (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (texture (car (glGenTextures 1)))) + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (SDL_FreeSurface image) + (values texture real-w real-h))))))) (defun draw-image-function (filename) (multiple-value-bind (texture width height) (load-texture filename) - (cond (texture - (lambda (&optional (f 0.0172)) - (draw-rectangle (* f width) (* f height) :texture texture)))))) + (lambda (&optional (f 1)) + (cond (texture + (draw-rectangle (* f width) (* f height) :texture texture)))))) (defun draw-quad (v1 v2 v3 v4 &key texture color) - (cond (texture (glBindTexture GL_TEXTURE_2D texture) - (begin-draw 4) - (draw-vertex v1 :texture-coord '(0 0)) - (draw-vertex v2 :texture-coord '(1 0)) - (draw-vertex v3 :texture-coord '(1 1)) - (draw-vertex v4 :texture-coord '(0 1)) - (glEnd)) + (cond (texture (progn-textures + (glBindTexture GL_TEXTURE_2D texture) + (begin-draw 4) + (draw-vertex v1 :texture-coord '(0 0)) + (draw-vertex v2 :texture-coord '(1 0)) + (draw-vertex v3 :texture-coord '(1 1)) + (draw-vertex v4 :texture-coord '(0 1)) + (glEnd))) (t (cond (color (draw-color color))) (draw v1 v2 v3 v4)))) @@ -111,4 +145,4 @@ (cond (zrot (glRotatef zrot 0 0 1)))) (defun enable (&key textures) - (cond (textures (glEnable GL_TEXTURE_2D)))) \ No newline at end of file + (cond (textures (glEnable GL_TEXTURE_2D))))