X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=67a3dde37b4dc9828015bca1c8b4fb60e42d33a2;hb=c2771be74a6564012fe0e4493322fa007af2af1a;hp=2e9ddbaf005ff06972684fb8eab94f70864b37e2;hpb=66161b212a87260a997193821426f06bca51da7b;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 2e9ddba..67a3dde 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -68,23 +68,23 @@ (cond ((/= zoomed-image 0) (values zoomed-image width height)))))))))) (defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) - (init-textures) - (init-video-mode) - (multiple-value-bind - (image real-w real-h) (load-image-for-texture filename) +; (init-textures) +; (init-video-mode) + (progn-textures + (multiple-value-bind + (image real-w real-h) (load-image-for-texture filename) (cond (image (let ((width (surface-w image)) (height (surface-h image)) (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) - (texture (car (glGenTextures 1)))) (glBindTexture GL_TEXTURE_2D texture) (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) (SDL_FreeSurface image) - (values texture real-w real-h)))))) + (values texture real-w real-h))))))) (defun draw-image-function (filename) (multiple-value-bind @@ -94,13 +94,14 @@ (draw-rectangle (* f width) (* f height) :texture texture)))))) (defun draw-quad (v1 v2 v3 v4 &key texture color) - (cond (texture (glBindTexture GL_TEXTURE_2D texture) - (begin-draw 4) - (draw-vertex v1 :texture-coord '(0 0)) - (draw-vertex v2 :texture-coord '(1 0)) - (draw-vertex v3 :texture-coord '(1 1)) - (draw-vertex v4 :texture-coord '(0 1)) - (glEnd)) + (cond (texture (progn-textures + (glBindTexture GL_TEXTURE_2D texture) + (begin-draw 4) + (draw-vertex v1 :texture-coord '(0 0)) + (draw-vertex v2 :texture-coord '(1 0)) + (draw-vertex v3 :texture-coord '(1 1)) + (draw-vertex v4 :texture-coord '(0 1)) + (glEnd))) (t (cond (color (draw-color color))) (draw v1 v2 v3 v4))))