X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=521093b5e6c1d65ee83d5979f5eeedef5f9677c0;hb=27b9bb922e43e418305b28d8139408634d4be1a3;hp=d957cd77e5a51a15789fc65fa01d476bce8f7278;hpb=140e9b0c96754bf60bcc3fa2bf12292e7787fe44;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index d957cd7..521093b 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -18,9 +18,11 @@ (let ((mode '2d)) (defun 2d-mode () + (glDisable GL_DEPTH_TEST) (setq mode '2d)) (defun 3d-mode () + (glEnable GL_DEPTH_TEST) (setq mode '3d)) (defun 3d-mode? () @@ -52,19 +54,34 @@ (defun draw-color (color) (apply #'glColor3f color)) -(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) - (init-textures) +(defun load-image-for-texture (filename) (init-video-mode) (let ((image (IMG_Load filename))) (cond ((/= image 0) - (let ((width (surface-w image)) (height (surface-h image)) - (texture (car (glGenTextures 1)))) - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - (SDL_FreeSurface image) - (values texture width height)))))) + (let* ((width (surface-w image)) (height (surface-h image)) + (power-2 (nearest-power-of-two (min width height))) + (zoomx (/ power-2 width)) (zoomy (/ power-2 height)) + zoomed-image) + (cond ((and (= zoomx 1) (= zoomy 1)) (values image width height)) + (t (setq zoomed-image (zoomSurface image zoomx zoomy 0)) + (SDL_FreeSurface image) + (cond ((/= zoomed-image 0) (values zoomed-image width height)))))))))) + +(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) + (init-textures) + (init-video-mode) + (multiple-value-bind + (image real-w real-h) (load-image-for-texture filename) + (cond (image + (let ((width (surface-w image)) (height (surface-h image)) + (byteorder (cond + (texture (car (glGenTextures 1)))) + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGBA GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (SDL_FreeSurface image) + (values texture real-w real-h)))))) (defun draw-image-function (filename) (multiple-value-bind