X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=450ed133c0eb15e12d6aab2b4d762b35df3e6ce7;hb=a43020f63638aee6921f1c6333b0d81fa72d4e11;hp=d22a2fd8f2d082d7528ca0fcf1bd9b28ae15bdb9;hpb=e5735ab84c379b88a404c9d6d9fd4784e55260ea;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index d22a2fd..450ed13 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -72,24 +72,28 @@ (SDL_FreeSurface image) (cond ((/= zoomed-image 0) (values zoomed-image width height)))))))))) -(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) +(defun load-texture (filename &key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) static) ; (init-textures) ; (init-video-mode) - (progn-textures - (multiple-value-bind - (image real-w real-h) (load-image-for-texture filename) - (cond (image - (let ((width (surface-w image)) (height (surface-h image)) - (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) - (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) - (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) - (texture (car (glGenTextures 1)))) - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - (SDL_FreeSurface image) - (values texture real-w real-h))))))) + (let ((key (make-texture :filename filename :min-filter min-filter :mag-filter mag-filter))) + (cond ((get-resource key) t) + (t + (progn-textures + (multiple-value-bind + (image real-w real-h) (load-image-for-texture filename) + (cond (image + (let ((width (surface-w image)) (height (surface-h image)) + (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) + (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) + (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (texture (car (glGenTextures 1)))) + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (SDL_FreeSurface image) + (set-resource key (list :texture texture :width real-w :height real-h) nil :static static) + key))))))))) (defun draw-image-function (filename) (multiple-value-bind