X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=450ed133c0eb15e12d6aab2b4d762b35df3e6ce7;hb=a43020f63638aee6921f1c6333b0d81fa72d4e11;hp=7c5a2d97b846baae6a6d38014288b60d7e950378;hpb=5e3843acaf7628122c750406e48e83ac6fdb6312;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 7c5a2d9..450ed13 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -29,10 +29,10 @@ (eq mode '3d))) (defmacro with-color (color &body code) - `(progn + `(let ((original-color (get-current-color))) (apply #'set-current-color ,color) ,@code - (apply #'set-current-color ,(get-current-color)))) + (apply #'set-current-color original-color))) (defun draw (&rest vertexes) (begin-draw (length vertexes)) @@ -49,7 +49,9 @@ (draw-vertexes (cdr vertexes))))) (defun draw-vertex (vertex &key texture-coord) - (cond ((consp (car vertex)) (draw-color (car vertex)) (apply #'simple-draw-vertex (cadr vertex))) + (cond ((consp (car vertex)) + (with-color (car vertex) + (apply #'simple-draw-vertex (cadr vertex)))) (t (cond (texture-coord (apply #'glTexCoord2f texture-coord))) (apply #'simple-draw-vertex vertex)))) @@ -57,9 +59,6 @@ (cond ((3d-mode?) (glVertex3f x y z)) (t (glVertex2f x y)))) -(defun draw-color (color) - (apply #'glColor3f color)) - (defun load-image-for-texture (filename) (init-video-mode) (let ((image (IMG_Load filename))) @@ -73,24 +72,28 @@ (SDL_FreeSurface image) (cond ((/= zoomed-image 0) (values zoomed-image width height)))))))))) -(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) +(defun load-texture (filename &key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) static) ; (init-textures) ; (init-video-mode) - (progn-textures - (multiple-value-bind - (image real-w real-h) (load-image-for-texture filename) - (cond (image - (let ((width (surface-w image)) (height (surface-h image)) - (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) - (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) - (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) - (texture (car (glGenTextures 1)))) - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - (SDL_FreeSurface image) - (values texture real-w real-h))))))) + (let ((key (make-texture :filename filename :min-filter min-filter :mag-filter mag-filter))) + (cond ((get-resource key) t) + (t + (progn-textures + (multiple-value-bind + (image real-w real-h) (load-image-for-texture filename) + (cond (image + (let ((width (surface-w image)) (height (surface-h image)) + (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN) + (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) + (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (texture (car (glGenTextures 1)))) + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (SDL_FreeSurface image) + (set-resource key (list :texture texture :width real-w :height real-h) nil :static static) + key))))))))) (defun draw-image-function (filename) (multiple-value-bind @@ -99,7 +102,7 @@ (cond (texture (draw-rectangle (* f width) (* f height) :texture texture)))))) -(defun draw-quad (v1 v2 v3 v4 &key texture color) +(defun draw-quad (v1 v2 v3 v4 &key texture) (cond (texture (progn-textures (glBindTexture GL_TEXTURE_2D texture) (begin-draw 4) @@ -108,31 +111,30 @@ (draw-vertex v3 :texture-coord '(1 1)) (draw-vertex v4 :texture-coord '(0 1)) (glEnd))) - (t (cond (color (draw-color color))) - (draw v1 v2 v3 v4)))) + (t (draw v1 v2 v3 v4)))) -(defun draw-rectangle (width height &key texture color) +(defun draw-rectangle (width height &key texture) (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) - (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture :color color))) + (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture))) -(defun draw-square (&key (size 1) texture color) - (draw-rectangle size size :texture texture :color color)) +(defun draw-square (&key (size 1) texture) + (draw-rectangle size size :texture texture)) -(defun draw-cube (&key size texture color) +(defun draw-cube (&key size texture) (let ((-size (neg size))) (enable :textures texture) (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture :color color) + (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture) (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture :color color) + (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture) (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture :color color) + (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture :color color) + (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture :color color) + (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture :color color))) + (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture))) (defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t)) (init-lighting)