X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=40a6c4ccf0a5e7bbab41da7f4a01f587f000b267;hb=b56cc2e7d421a067fbdcd3a542908fe0617352b8;hp=3149f4d89cb1ae5013a650fa296b293cbf4f519f;hpb=0e67e98bfd1eedf78f3e9c27a6d9726f225deac1;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 3149f4d..40a6c4c 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -14,9 +14,20 @@ ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see . - (in-package :gacela) +(let ((mode '2d)) + (defun 2d-mode () + (glDisable GL_DEPTH_TEST) + (setq mode '2d)) + + (defun 3d-mode () + (glEnable GL_DEPTH_TEST) + (setq mode '3d)) + + (defun 3d-mode? () + (eq mode '3d))) + (defun draw (&rest vertexes) (begin-draw (length vertexes)) (draw-vertexes vertexes) @@ -32,9 +43,13 @@ (draw-vertexes (cdr vertexes))))) (defun draw-vertex (vertex &key texture-coord) - (cond ((consp (car vertex)) (apply #'glColor3f (car vertex)) (apply #'glVertex3f (cadr vertex))) + (cond ((consp (car vertex)) (draw-color (car vertex)) (apply #'simple-draw-vertex (cadr vertex))) (t (cond (texture-coord (apply #'glTexCoord2f texture-coord))) - (apply #'glVertex3f vertex)))) + (apply #'simple-draw-vertex vertex)))) + +(defun simple-draw-vertex (x y &optional (z 0)) + (cond ((3d-mode?) (glVertex3f x y z)) + (t (glVertex2f x y)))) (defun draw-color (color) (apply #'glColor3f color)) @@ -42,15 +57,23 @@ (defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) (init-textures) (init-video-mode) - (let ((image (IMG_Load filename)) - (texture (car (glGenTextures 1)))) + (let ((image (IMG_Load filename))) (cond ((/= image 0) - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 3 (surface-w image) (surface-h image) 0 GL_BGR GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - (SDL_FreeSurface image))) - texture)) + (let ((width (surface-w image)) (height (surface-h image)) + (texture (car (glGenTextures 1)))) + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (SDL_FreeSurface image) + (values texture width height)))))) + +(defun draw-image-function (filename) + (multiple-value-bind + (texture width height) (load-texture filename) + (cond (texture + (lambda (&optional (f 1)) + (draw-rectangle (* f width) (* f height) :texture texture)))))) (defun draw-quad (v1 v2 v3 v4 &key texture color) (cond (texture (glBindTexture GL_TEXTURE_2D texture) @@ -63,9 +86,12 @@ (t (cond (color (draw-color color))) (draw v1 v2 v3 v4)))) -(defun draw-square (&key size texture color) - (let ((-size (neg size))) - (draw-quad (list -size size 0) (list size size 0) (list size -size 0) (list -size -size 0) :texture texture :color color))) +(defun draw-rectangle (width height &key texture color) + (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) + (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture :color color))) + +(defun draw-square (&key (size 1) texture color) + (draw-rectangle size size :texture texture :color color)) (defun draw-cube (&key size texture color) (let ((-size (neg size)))