X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_draw.lisp;h=15b61e0ca96f0ba03d2b7d70e6d7bb21d603c435;hb=3c076309ea8727753bf689c3524d20116f45a0a3;hp=947da6b5381173c4729911690b09d55ec7cd27d9;hpb=fdfb434956fca60457a18b4ab5cb0df067ec9a8b;p=gacela.git diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 947da6b..15b61e0 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -16,23 +16,15 @@ (in-package :gacela) -(let ((mode '2d)) - (defun 2d-mode () - (glDisable GL_DEPTH_TEST) - (setq mode '2d)) - - (defun 3d-mode () - (glEnable GL_DEPTH_TEST) - (setq mode '3d)) - - (defun 3d-mode? () - (eq mode '3d))) - (defmacro with-color (color &body code) - `(let ((original-color (get-current-color))) - (apply #'set-current-color ,color) - ,@code - (apply #'set-current-color original-color))) + (cond (color + `(let ((original-color (get-current-color))) + (apply #'set-current-color ,color) + ,@code + (apply #'set-current-color original-color))) + (t + `(progn + ,@code)))) (defmacro progn-textures (&body code) `(let (values) @@ -117,14 +109,16 @@ (draw-rectangle (* f width) (* f height) :texture texture))))))) (defun draw-quad (v1 v2 v3 v4 &key texture) - (cond (texture (progn-textures - (glBindTexture GL_TEXTURE_2D (getf (get-resource texture) :id-texture)) - (begin-draw 4) - (draw-vertex v1 :texture-coord '(0 0)) - (draw-vertex v2 :texture-coord '(1 0)) - (draw-vertex v3 :texture-coord '(1 1)) - (draw-vertex v4 :texture-coord '(0 1)) - (glEnd))) + (cond ((consp texture) (with-color texture (draw v1 v2 v3 v4))) + (texture + (progn-textures + (glBindTexture GL_TEXTURE_2D (getf (get-resource texture) :id-texture)) + (begin-draw 4) + (draw-vertex v1 :texture-coord '(0 0)) + (draw-vertex v2 :texture-coord '(1 0)) + (draw-vertex v3 :texture-coord '(1 1)) + (draw-vertex v4 :texture-coord '(0 1)) + (glEnd))) (t (draw v1 v2 v3 v4)))) (defun draw-rectangle (width height &key texture) @@ -134,21 +128,21 @@ (defun draw-square (&key (size 1) texture) (draw-rectangle size size :texture texture)) -(defun draw-cube (&key size texture) +(defun draw-cube (&key (size 1) texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6) (let ((-size (neg size))) (progn-textures (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture) + (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture (or texture-1 texture)) (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture) + (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture (or texture-2 texture)) (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture) + (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture (or texture-3 texture)) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture) + (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture)) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture) + (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture)) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture)))) + (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture))))) (defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t)) (init-lighting) @@ -161,7 +155,27 @@ (defun translate (x y &optional (z 0)) (glTranslatef x y z)) -(defun rotate (xrot yrot &optional zrot) +(defun rotate (&rest rot) + (cond ((3d-mode?) (apply #'3d-rotate rot)) + (t (apply #'2d-rotate rot)))) + +(defun 3d-rotate (xrot yrot zrot) (glRotatef xrot 1 0 0) (glRotatef yrot 0 1 0) - (cond (zrot (glRotatef zrot 0 0 1)))) + (glRotatef zrot 0 0 1)) + +(defun 2d-rotate (rot) + (glRotatef rot 0 0 1)) + +(defun to-origin () + (glLoadIdentity) + (cond ((3d-mode?) (camera-look)))) + +(let ((camera-eye '(0 0 0)) (camera-center '(0 0 -100)) (camera-up '(0 1 0))) + (defun set-camera (&key eye center up) + (cond (eye (setq camera-eye eye))) + (cond (center (setq camera-center center))) + (cond (up (setq camera-up up)))) + + (defun camera-look () + (apply #'gluLookAt (concatenate 'list camera-eye camera-center camera-up))))