X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela_GL.lisp;h=c17b049cc0f8688c232f931390a30565ef1570bc;hb=6a3d1ffb69036e6d4f1c239fd7d52f9bfc48d50c;hp=9bd403462de36fee646bb6f44ab3166ab1b202d6;hpb=31db8863bd1281f94f426aac5936fb897351362f;p=gacela.git diff --git a/gacela_GL.lisp b/gacela_GL.lisp index 9bd4034..c17b049 100644 --- a/gacela_GL.lisp +++ b/gacela_GL.lisp @@ -15,72 +15,85 @@ ;;; along with this program. If not, see . -(in-package :gacela) +(eval-when (compile load eval) + (when (not (find-package 'gacela)) (make-package 'gacela :nicknames '(gg) :use '(lisp))) + (in-package 'gacela :nicknames '(gg) :use '(lisp))) + + +(defmacro mapcconst (type c-type name) + (let ((c-header (concatenate 'string c-type " gacela_" name " (void)")) + (c-body (concatenate 'string "return " name ";")) + (c-name (concatenate 'string "gacela_" name)) + (lisp-name (intern (string-upcase name)))) + `(progn + (defcfun ,c-header 0 ,c-body) + (defentry ,lisp-name () (,type ,c-name)) + (eval-when (load) (defconstant ,lisp-name (,lisp-name)))))) (clines "#include ") (clines "#include ") ;;; Data types -(defconstant GL_UNSIGNED_BYTE #x1401) +(mapcconst int "int" "GL_UNSIGNED_BYTE") ;;; Primitives -(defconstant GL_POINTS #x0000) -(defconstant GL_LINES #x0001) -(defconstant GL_LINE_LOOP #x0002) -(defconstant GL_LINE_STRIP #x0003) -(defconstant GL_TRIANGLES #x0004) -(defconstant GL_TRIANGLE_STRIP #x0005) -(defconstant GL_TRIANGLE_FAN #x0006) -(defconstant GL_QUADS #x0007) -(defconstant GL_QUAD_STRIP #x0008) -(defconstant GL_POLYGON #x0009) +(mapcconst int "int" "GL_POINTS") +(mapcconst int "int" "GL_LINES") +(mapcconst int "int" "GL_LINE_LOOP") +(mapcconst int "int" "GL_LINE_STRIP") +(mapcconst int "int" "GL_TRIANGLES") +(mapcconst int "int" "GL_TRIANGLE_STRIP") +(mapcconst int "int" "GL_TRIANGLE_FAN") +(mapcconst int "int" "GL_QUADS") +(mapcconst int "int" "GL_QUAD_STRIP") +(mapcconst int "int" "GL_POLYGON") ;;; Matrix Mode -(defconstant GL_MODELVIEW #x1700) -(defconstant GL_PROJECTION #x1701) +(mapcconst int "int" "GL_MODELVIEW") +(mapcconst int "int" "GL_PROJECTION") ;;; Depth buffer -(defconstant GL_LEQUAL #x0203) -(defconstant GL_DEPTH_TEST #x0B71) +(mapcconst int "int" "GL_LEQUAL") +(mapcconst int "int" "GL_DEPTH_TEST") ;;; Lighting -(defconstant GL_LIGHTING #x0B50) -(defconstant GL_LIGHT1 #x4001) -(defconstant GL_AMBIENT #x1200) -(defconstant GL_DIFFUSE #x1201) -(defconstant GL_POSITION #x1203) -(defconstant GL_SMOOTH #x1D01) +(mapcconst int "int" "GL_LIGHTING") +(mapcconst int "int" "GL_LIGHT1") +(mapcconst int "int" "GL_AMBIENT") +(mapcconst int "int" "GL_DIFFUSE") +(mapcconst int "int" "GL_POSITION") +(mapcconst int "int" "GL_SMOOTH") ;;; Blending -(defconstant GL_BLEND #x0BE2) -(defconstant GL_ONE #x1) -(defconstant GL_SRC_ALPHA #x0302) +(mapcconst int "int" "GL_BLEND") +(mapcconst int "int" "GL_ONE") +(mapcconst int "int" "GL_SRC_ALPHA") ;;; Fog -(defconstant GL_LINEAR #x2601) +(mapcconst int "int" "GL_LINEAR") ;;; Buffers, Pixel Drawing/Reading -(defconstant GL_RGB #x1907) -(defconstant GL_RGBA #x1908) +(mapcconst int "int" "GL_RGB") +(mapcconst int "int" "GL_RGBA") ;;; Hints -(defconstant GL_PERSPECTIVE_CORRECTION_HINT #x0C50) -(defconstant GL_NICEST #x1102) +(mapcconst int "int" "GL_PERSPECTIVE_CORRECTION_HINT") +(mapcconst int "int" "GL_NICEST") ;;; Texture mapping -(defconstant GL_TEXTURE_2D #x0DE1) -(defconstant GL_TEXTURE_MAG_FILTER #x2800) -(defconstant GL_TEXTURE_MIN_FILTER #x2801) -(defconstant GL_LINEAR_MIPMAP_NEAREST #x2701) -(defconstant GL_NEAREST #x2600) +(mapcconst int "int" "GL_TEXTURE_2D") +(mapcconst int "int" "GL_TEXTURE_MAG_FILTER") +(mapcconst int "int" "GL_TEXTURE_MIN_FILTER") +(mapcconst int "int" "GL_LINEAR_MIPMAP_NEAREST") +(mapcconst int "int" "GL_NEAREST") ;;; glPush/PopAttrib bits -(defconstant GL_DEPTH_BUFFER_BIT #x00000100) -(defconstant GL_COLOR_BUFFER_BIT #x00004000) +(mapcconst int "int" "GL_DEPTH_BUFFER_BIT") +(mapcconst int "int" "GL_COLOR_BUFFER_BIT") ;;; OpenGL 1.2 -(defconstant GL_BGR #x80E0) -(defconstant GL_BGRA #x80E1) +(mapcconst int "int" "GL_BGR") +(mapcconst int "int" "GL_BGRA") ;;; OpenGL Functions (defcfun "void gacela_glBegin (int mode)" 0 @@ -152,6 +165,15 @@ "}" "return textures;") +(defcfun "void gacela_glDeleteTextures (int n, object textures)" 0 + "GLuint text[n];" + "int i, t;" + "for (i = 0; i < n; i++) {" + ((nth (int i) textures) t) + "text[i] = t;" + "}" + "glDeleteTextures (n, &text[0]);") + (defcfun "void gacela_glBindTexture (int target, int texture)" 0 "glBindTexture (target, texture);") @@ -181,18 +203,27 @@ (defcfun "void gacela_glOrtho (float left, float right, float bottom, float top, float near_val, float far_val)" 0 "glOrtho (left, right, bottom, top, near_val, far_val);") +(defcfun "void gacela_glPushMatrix (void)" 0 + "glPushMatrix ();") + +(defcfun "void gacela_glPopMatrix (void)" 0 + "glPopMatrix ();") + (defcfun "void gacela_gluPerspective (double fovy, double aspect, double zNear, double zFar)" 0 "gluPerspective (fovy, aspect, zNear, zFar);") (defcfun "int gacela_gluBuild2DMipmaps (int target, int internalFormat, int width, int height, int format, int type, int data)" 0 "return gluBuild2DMipmaps (target, internalFormat, width, height, format, type, data);") +(defcfun "void gacela_gluLookAt (double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)" 0 + "gluLookAt (eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);") + (defentry glBegin (int) (void "gacela_glBegin")) (defentry glClear (int) (void "gacela_glClear")) (defentry glClearColor (float float float float) (void "gacela_glClearColor")) (defentry glClearDepth (double) (void "gacela_glClearDepth")) (defentry glColor3f (float float float) (void "gacela_glColor3f")) -(defentry glColor4f (float float float) (void "gacela_glColor4f")) +(defentry glColor4f (float float float float) (void "gacela_glColor4f")) (defentry glDepthFunc (int) (void "gacela_glDepthFunc")) (defentry glEnable (int) (void "gacela_glEnable")) (defentry glDisable (int) (void "gacela_glDisable")) @@ -207,6 +238,7 @@ (defentry glVertex3f (float float float) (void "gacela_glVertex3f")) (defentry glViewport (int int int int) (void "gacela_glViewport")) (defentry glGenTextures (int) (object "gacela_glGenTextures")) +(defentry glDeleteTextures (int object) (void "gacela_glDeleteTextures")) (defentry glBindTexture (int int) (void "gacela_glBindTexture")) (defentry glTexImage2D (int int int int int int int int int) (void "gacela_glTexImage2D")) (defentry glTexParameteri (int int int) (void "gacela_glTexParameteri")) @@ -215,6 +247,9 @@ (defentry glNormal3f (float float float) (void "gacela_glNormal3f")) (defentry glBlendFunc (int int) (void "gacela_glBlendFunc")) (defentry glOrtho (float float float float float float) (void "gacela_glOrtho")) +(defentry glPushMatrix () (void "gacela_glPushMatrix")) +(defentry glPopMatrix () (void "gacela_glPopMatrix")) (defentry gluPerspective (double double double double) (void "gacela_gluPerspective")) (defentry gluBuild2DMipmaps (int int int int int int int) (int "gacela_gluBuild2DMipmaps")) +(defentry gluLookAt (double double double double double double double double double) (void "gacela_gluLookAt"))