X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela.lisp;h=dcbddde6836162300ffa5a89af9c8512c9da1975;hb=31db8863bd1281f94f426aac5936fb897351362f;hp=617ad3ccd76185f18473dd2bc489962601917fe4;hpb=b4bb1b1a7180f521bceb564003d906308f93b5b7;p=gacela.git diff --git a/gacela.lisp b/gacela.lisp index 617ad3c..dcbddde 100644 --- a/gacela.lisp +++ b/gacela.lisp @@ -22,10 +22,9 @@ (defvar *height-screen* 480) (defvar *bpp-screen* 32) (defvar *title-screen* "Happy Hacking!!") -(defvar *gacela-freq* 30) +(defvar *frames-per-second* 20) (defvar *transparent-color* '(:red 0 :green 0 :blue 0)) (defvar *background-color* '(:red 0 :green 0 :blue 0)) -(defvar *zoom* -10) ;;; SDL Initialization Subsystem (let (initialized) @@ -89,16 +88,24 @@ (defun init-GL () + (2d-mode) (glShadeModel GL_SMOOTH) (glClearColor 0 0 0 0) (glClearDepth 1) - (glEnable GL_DEPTH_TEST) (glDepthFunc GL_LEQUAL) ; (glEnable GL_BLEND) ; (glBlendFunc GL_SRC_ALPHA GL_ONE) (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST) t) +(defmacro progn-textures (&body code) + `(let (values) + (init-video-mode) + (glEnable GL_TEXTURE_2D) + (setq values (multiple-value-list (progn ,@code))) + (glDisable GL_TEXTURE_2D) + (apply #'values values))) + (defun init-textures () (init-video-mode) (glEnable GL_TEXTURE_2D)) @@ -109,16 +116,24 @@ (defun resize-screen-GL (width height) (let ((ratio (if (= height 0) width (/ width height)))) - (glViewPort 0 0 width height) +; (glViewPort 0 0 width height) (glMatrixMode GL_PROJECTION) (glLoadIdentity) (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) (glOrtho -w w -h h 0 1)) - (gluPerspective 45 ratio 0.1 100) +; (gluPerspective 45 ratio 0.1 100) (glMatrixMode GL_MODELVIEW) (glLoadIdentity) t)) +(let ((current-color '(1 1 1 1))) + (defun get-color () + current-color) + + (defun set-color (red green blue (&optional (alpha 1))) + (setq current-color color) + (glColor4f red green blue alpha))) + (defun copy-surface (source) (cond ((surface-p source) (let ((new-surface @@ -185,32 +200,6 @@ (flip)) -(defun filled-circle (radius &optional (color '(:red 255 :green 255 :blue 255))) - (init-video-mode) - (let ((new-surface (create-surface (1+ (* radius 2)) (1+ (* radius 2))))) - (sge_FilledCircle (surface-address new-surface) - radius radius radius - (getf color :red) - (getf color :green) - (getf color :blue)) - (setf (surface-shape new-surface) - `((,radius ,radius) ,radius)) - new-surface)) - - -(defun filled-rect (width height &optional (color '(:red 255 :green 255 :blue 255))) - (init-video-mode) - (let ((new-surface (create-surface width height))) - (sge_FilledRect (surface-address new-surface) - 0 0 width height - (getf color :red) - (getf color :green) - (getf color :blue)) - (setf (surface-shape new-surface) - (make-rectangle 0 0 width height)) - new-surface)) - - ;;; TTF Subsystem (defstruct font address) @@ -349,18 +338,32 @@ (eval (read-from-string (concatenate 'string "(progn " (car comlst) ")"))))))) (run-com running))))))) +(let (time (time-per-frame (/ 1000.0 *frames-per-second*))) + (defun set-frames-per-second (fps) + (setq time-per-frame (/ 1000.0 fps))) + + (defun init-frame-time () + (setq time (SDL_GetTicks))) + + (defun delay-frame () + (let ((frame-time (- (SDL_GetTicks) time))) + (cond ((< frame-time time-per-frame) + (SDL_Delay (- time-per-frame frame-time))))))) + + (defmacro run-game (title &body code) `(progn (init-video-mode) (SDL_WM_SetCaption ,title "") + (init-frame-time) (process-events) (do () ((quit?)) (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) (glLoadIdentity) - (translate 0 0 *zoom*) ,@code (SDL_GL_SwapBuffers) - (SDL_Delay (- *gacela-freq* (rem (SDL_GetTicks) *gacela-freq*))) + (delay-frame) + (init-frame-time) (process-events) (setq running nil))))