X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela.lisp;h=b7ad4e3d04214f56fc2ae62a51d70de5cb1adf4a;hb=b56cc2e7d421a067fbdcd3a542908fe0617352b8;hp=62594b53508a1a15d7aa6fa1cc1672e929c955b3;hpb=678a1561ca858c34fecf04792831caf68559c2ac;p=gacela.git diff --git a/gacela.lisp b/gacela.lisp index 62594b5..b7ad4e3 100644 --- a/gacela.lisp +++ b/gacela.lisp @@ -22,10 +22,9 @@ (defvar *height-screen* 480) (defvar *bpp-screen* 32) (defvar *title-screen* "Happy Hacking!!") -(defvar *gacela-freq* 30) +(defvar *frames-per-second* 20) (defvar *transparent-color* '(:red 0 :green 0 :blue 0)) (defvar *background-color* '(:red 0 :green 0 :blue 0)) -(defvar *zoom* -10) ;;; SDL Initialization Subsystem (let (initialized) @@ -89,10 +88,10 @@ (defun init-GL () + (2d-mode) (glShadeModel GL_SMOOTH) (glClearColor 0 0 0 0) (glClearDepth 1) - (glEnable GL_DEPTH_TEST) (glDepthFunc GL_LEQUAL) ; (glEnable GL_BLEND) ; (glBlendFunc GL_SRC_ALPHA GL_ONE) @@ -109,10 +108,12 @@ (defun resize-screen-GL (width height) (let ((ratio (if (= height 0) width (/ width height)))) - (glViewPort 0 0 width height) +; (glViewPort 0 0 width height) (glMatrixMode GL_PROJECTION) (glLoadIdentity) - (gluPerspective 45 ratio 0.1 100) + (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) + (glOrtho -w w -h h 0 1)) +; (gluPerspective 45 ratio 0.1 100) (glMatrixMode GL_MODELVIEW) (glLoadIdentity) t)) @@ -347,18 +348,24 @@ (eval (read-from-string (concatenate 'string "(progn " (car comlst) ")"))))))) (run-com running))))))) +(let ((gacela-timer (make-timer))) + (defun start-gacela-timer () (start-timer gacela-timer)) + (defun get-gacela-time () (get-time gacela-timer))) + (defmacro run-game (title &body code) `(progn (init-video-mode) (SDL_WM_SetCaption ,title "") (process-events) (do () ((quit?)) + (start-gacela-timer) (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) (glLoadIdentity) - (translate 0 0 *zoom*) ,@code (SDL_GL_SwapBuffers) - (SDL_Delay (- *gacela-freq* (rem (SDL_GetTicks) *gacela-freq*))) + (let ((frame-time (get-gacela-time)) (time-per-frame (/ 1000.0 *frames-per-second*))) + (cond ((< frame-time time-per-frame) + (SDL_Delay (- time-per-frame frame-time))))) (process-events) (setq running nil))))