X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela.lisp;h=b5d611dabe09af9e1eaea50368bf46ab0a565b37;hb=15dc6f156f90086f1f82655b43183f0d8647fa0e;hp=d5d28525a2f56718f986c9704f302937858eee39;hpb=4cb43f867b6a2fcf40ced44ac937d8930005d01e;p=gacela.git diff --git a/gacela.lisp b/gacela.lisp index d5d2852..b5d611d 100644 --- a/gacela.lisp +++ b/gacela.lisp @@ -38,9 +38,7 @@ ;;; Video Subsystem -(defstruct surface address clip-w clip-h shape) - -(let (screen flags) +(let (screen flags current-width current-height) (defun init-video-mode (&key (width *width-screen*) (height *height-screen*) (bpp *bpp-screen*)) (cond ((null screen) @@ -51,12 +49,17 @@ (if (= (getf (SDL_GetVideoInfo) :blit_hw) 0) 0 SDL_HWACCEL))) (setq screen (SDL_SetVideoMode width height bpp flags)) (init-GL) - (resize-screen-GL width height)) + (resize-screen-GL width height) + (setq current-width width current-height height)) (t t))) (defun resize-screen (width height bpp) (setq screen (SDL_SetVideoMode width height bpp flags)) - (resize-screen-GL width height)) + (resize-screen-GL width height) + (setq current-width width current-height height)) + + (defun apply-mode-change () + (resize-screen-GL current-width current-height)) (defun fill-screen (color) (init-video-mode) @@ -69,9 +72,25 @@ (defun quit-video-mode () (setq screen nil))) +(let ((mode '2d)) + (defun set-2d-mode () + (cond ((3d-mode?) + (setq mode '2d) + (init-video-mode) + (glDisable GL_DEPTH_TEST) + (apply-mode-change)))) + + (defun set-3d-mode () + (cond ((not (3d-mode?)) + (setq mode '3d) + (init-video-mode) + (glEnable GL_DEPTH_TEST) + (apply-mode-change)))) + + (defun 3d-mode? () + (eq mode '3d))) (defun init-GL () - (2d-mode) (glShadeModel GL_SMOOTH) (glClearColor 0 0 0 0) (glClearDepth 1) @@ -86,16 +105,16 @@ (glEnable GL_LIGHTING)) (defun resize-screen-GL (width height) - (let ((ratio (if (= height 0) width (/ width height)))) -; (glViewPort 0 0 width height) - (glMatrixMode GL_PROJECTION) - (glLoadIdentity) - (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) - (glOrtho -w w -h h 0 1)) -; (gluPerspective 45 ratio 0.1 100) - (glMatrixMode GL_MODELVIEW) - (glLoadIdentity) - t)) + (glViewPort 0 0 width height) + (glMatrixMode GL_PROJECTION) + (glLoadIdentity) + (cond ((3d-mode?) (let ((ratio (if (= height 0) width (/ width height)))) + (gluPerspective 45 ratio 0.1 100))) ;0.1 + (t (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) + (glOrtho -w w -h h 0 1)))) + (glMatrixMode GL_MODELVIEW) + (glLoadIdentity) + t)) (let ((current-color '(1 1 1 1))) (defun get-current-color () @@ -121,20 +140,6 @@ (caddr transparent-color))) optimized-image))))))) -(defun load-image2 (image-file &key (transparent-color nil)) - (let ((address-image (load-image image-file :transparent-color transparent-color))) - (list - (lambda (x y) (print-surface x y address-image)) - (lambda () (SDL_FreeSurface address-image))))) - -(defun clean-screen () - (fill-screen *background-color*)) - -(defun refresh-screen () - (clean-screen) - (funcall-procs #'print-mob) - (flip)) - ;;; Audio Subsystem (let ((audio nil))