X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=gacela.lisp;h=9663a82d1028b8a9feaa8594a187cf05c46a5e09;hb=199f4ec61993ba0a47b8dfa700cee2aa83b650a7;hp=9a7e89b309a770da2f8bf0d4eaa6fb410d2b2462;hpb=bb90258fa03aa649956bffcfc9b62ba35d3ec0bb;p=gacela.git diff --git a/gacela.lisp b/gacela.lisp index 9a7e89b..9663a82 100644 --- a/gacela.lisp +++ b/gacela.lisp @@ -98,6 +98,14 @@ (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST) t) +(defmacro progn-textures (&body code) + `(let (values) + (init-video-mode) + (glEnable GL_TEXTURE_2D) + (setq values (multiple-value-list (progn ,@code))) + (glDisable GL_TEXTURE_2D) + (apply #'values values))) + (defun init-textures () (init-video-mode) (glEnable GL_TEXTURE_2D)) @@ -118,6 +126,14 @@ (glLoadIdentity) t)) +(let ((current-color '(1 1 1 1))) + (defun get-current-color () + current-color) + + (defun set-current-color (red green blue &optional (alpha 1)) + (setq current-color (list red green blue alpha)) + (glColor4f red green blue alpha))) + (defun copy-surface (source) (cond ((surface-p source) (let ((new-surface @@ -296,18 +312,6 @@ ;;; GaCeLa Functions -;(defun game-loop (code) -; (process-events) -; (cond ((quit?) nil) -; (t -; (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) -; (glLoadIdentity) -; (translate 0 0 *zoom*) -; (funcall code) -; (SDL_GL_SwapBuffers) -; (SDL_Delay (- *gacela-freq* (rem (SDL_GetTicks) *gacela-freq*))) -; (game-loop code)))) - (let (commands) (defun prog-command (command) (setq commands (cons command commands))) @@ -322,40 +326,35 @@ (eval (read-from-string (concatenate 'string "(progn " (car comlst) ")"))))))) (run-com running))))))) -(let ((gacela-timer (make-timer))) - (defun start-gacela-timer () (start-timer gacela-timer)) - (defun get-gacela-time () (get-time gacela-timer))) +(let (time (time-per-frame (/ 1000.0 *frames-per-second*))) + (defun set-frames-per-second (fps) + (setq time-per-frame (/ 1000.0 fps))) + + (defun init-frame-time () + (setq time (SDL_GetTicks))) + + (defun delay-frame () + (let ((frame-time (- (SDL_GetTicks) time))) + (cond ((< frame-time time-per-frame) + (SDL_Delay (- time-per-frame frame-time))))))) + (defmacro run-game (title &body code) `(progn (init-video-mode) (SDL_WM_SetCaption ,title "") + (init-frame-time) (process-events) (do () ((quit?)) - (start-gacela-timer) (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) (glLoadIdentity) ,@code (SDL_GL_SwapBuffers) - (let ((frame-time (get-gacela-time)) (time-per-frame (/ 1000.0 *frames-per-second*))) - (cond ((< frame-time time-per-frame) - (SDL_Delay (- time-per-frame frame-time))))) + (delay-frame) + (init-frame-time) (process-events) (setq running nil)))) -;(defun run-game () -; (init-video-mode) -; (SDL_WM_SetCaption *title-screen* "") -; (refresh-active-procs) -; (enjoy!) -; (do () ((quit?)) -; (process-events) -; (logic-procs) -; (motion-procs) -; (refresh-active-procs) -; (refresh-screen) -; (SDL_Delay (- *gacela-freq* (rem (SDL_GetTicks) *gacela-freq*))))) - (defun quit-game () ; (free-all-resources) ; (quit-audio)