X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=examples%2F01.HelloWorld.scm;h=b480c8934ccbac60ffc0361d3b2253e08649a58d;hb=7cd338637409559bea457ea43bbeab462121ba83;hp=ea5c5be37768a63b2fee5d7e0ba91f9e5df7303b;hpb=6d96d2506407a538ddb88fa97c9375b512571dda;p=guile-irrlicht.git diff --git a/examples/01.HelloWorld.scm b/examples/01.HelloWorld.scm index ea5c5be..b480c89 100644 --- a/examples/01.HelloWorld.scm +++ b/examples/01.HelloWorld.scm @@ -48,25 +48,25 @@ ;; load a Quake2 model (define mesh (get-mesh scene-manager "media/sydney.md2")) (when (not mesh) - (device-drop! device) + (drop! device) (exit #f)) -(define node (add-animated-mesh-scene-node scene-manager mesh)) +(define node (add-animated-mesh-scene-node! scene-manager mesh)) (when node - (set-material-flag-am! node 'lighting #f) + (set-material-flag! node 'lighting #f) (set-md2-animation! node 'stand) - (set-material-texture-am! node 0 (get-texture driver "media/sydney.bmp"))) + (set-material-texture! node 0 (get-texture driver "media/sydney.bmp"))) ;; place camera -(add-camera-scene-node scene-manager #:position '(0 30 -40) #:lookat '(0 5 0)) +(add-camera-scene-node! scene-manager #:position '(0 30 -40) #:lookat '(0 5 0)) ;; draw everything -(while (device-run? device) +(while (run device) (begin-scene driver #:color '(255 100 101 140)) - (scene-draw-all scene-manager) - (gui-draw-all gui-env) + (draw-all scene-manager) + (draw-all gui-env) (end-scene driver)) ;; delete device -(device-drop! device) +(drop! device) (exit #t)