X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2Fglstubs.h;h=1997340abf43d0af7a72a389d327606e82bdf742;hb=211943fca2a77110d07c4eab259ed0208462766e;hp=e11ca0db0f000d1874db3f885880c9a67c57c24e;hpb=44146d06c780d3aaa283672fedb08b8870ebe1b9;p=lugaru.git diff --git a/Source/glstubs.h b/Source/glstubs.h index e11ca0d..1997340 100644 --- a/Source/glstubs.h +++ b/Source/glstubs.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ GL_FUNC(void,glAlphaFunc,(GLenum f,GLclampf x),(f,x),) @@ -88,6 +87,10 @@ GL_FUNC(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLv GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),) GL_FUNC(void,glLockArraysEXT,(GLint first, GLsizei count),(first,count),) GL_FUNC(void,glUnlockArraysEXT,(void),(),) +GL_FUNC(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask),(func,ref,mask),) +GL_FUNC(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass),(fail,zfail,zpass),) +GL_FUNC(void,glClearStencil,(GLint s),(s),) +GL_FUNC(void,glLineWidth,(GLfloat width),(width),) // stuff GLU needs... GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),)