X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2Fgamegl.h;h=c671400fb4103cfecd24aa9036737059b56c50ef;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=38f0d4c935d47dc4ef2adec3564ccb3e493cc498;hpb=a4422339d9aefd773d8edc7689f0c50e99438016;p=lugaru.git diff --git a/Source/gamegl.h b/Source/gamegl.h index 38f0d4c..c671400 100644 --- a/Source/gamegl.h +++ b/Source/gamegl.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _LUGARU_GL_H_ @@ -30,43 +28,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include -#ifndef WIN32 - #if PLATFORM_UNIX - #define GL_GLEXT_PROTOTYPES - #include "GL/gl.h" - #include "GL/glu.h" - #include "GL/glext.h" - #else - #include - #include - #include - #endif -#else +#ifdef WIN32 #define WIN32_LEAN_AND_MEAN #define Polygon WinPolygon #include #undef Polygon - #define GL_GLEXT_PROTOTYPES - #include - #include - #include - #include - #include "MacCompatibility.h" - #include "il/ilut.h" - - #define glDeleteTextures( a, b) glDeleteTextures( (a), (const unsigned int *)(b) ); #endif -#if !PLATFORM_MACOSX -struct RGBColor -{ - unsigned short red; - unsigned short green; - unsigned short blue; -}; -typedef struct RGBColor RGBColor; -typedef RGBColor * RGBColorPtr; -#endif +#define GL_GLEXT_PROTOTYPES 1 +#include "GL/gl.h" +#include "GL/glu.h" +#include "GL/glext.h" +#include "MacCompatibility.h" using namespace std;