X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.h;h=d92429c043f9019ccb4f4e2d4c137f9b19bed199;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=c6f4560bf20cc28f70e7315b7ffdbaf88a1c38c8;hpb=af283344ca70f7fbe9abd0d269511bc4ec3ff4bf;p=lugaru.git
diff --git a/Source/Weapons.h b/Source/Weapons.h
index c6f4560..d92429c 100644
--- a/Source/Weapons.h
+++ b/Source/Weapons.h
@@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#ifndef _WEAPONS_H_
@@ -31,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Terrain.h"
#include "Sprite.h"
#include "Person.h"
+#include "Texture.h"
#include
#define max_weapons 30
@@ -40,77 +39,91 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define sword 2
#define staff 3
-class Weapons
+class Weapon
+{
+public:
+ Weapon(int type, int owner);
+
+ static Model throwingknifemodel;
+ static Texture knifetextureptr;
+ static Texture lightbloodknifetextureptr;
+ static Texture bloodknifetextureptr;
+
+ static Model swordmodel;
+ static Texture swordtextureptr;
+ static Texture lightbloodswordtextureptr;
+ static Texture bloodswordtextureptr;
+
+ static Model staffmodel;
+ static Texture stafftextureptr;
+
+ void Draw();
+ void DoStuff(int);
+
+ int getType() {
+ return type;
+ }
+ void setType(int);
+
+ int owner;
+ XYZ position;
+ XYZ tippoint;
+ XYZ velocity;
+ XYZ tipvelocity;
+ bool missed;
+ bool hitsomething;
+ float freetime;
+ bool firstfree;
+ bool physics;
+
+ float damage;
+ int bloody;
+ float blooddrip;
+ float blooddripdelay;
+
+ float rotation1;
+ float rotation2;
+ float rotation3;
+ float bigrotation;
+ float bigtilt;
+ float bigtilt2;
+ float smallrotation;
+ float smallrotation2;
+private:
+ int type;
+
+ XYZ oldtippoint;
+ float lastmult;
+ XYZ oldposition;
+ int oldowner;
+ bool onfire;
+ float flamedelay;
+ float mass;
+ float tipmass;
+ float length;
+ float drawhowmany;
+
+ XYZ lastdrawnposition;
+ XYZ lastdrawntippoint;
+ float lastdrawnrotation1;
+ float lastdrawnrotation2;
+ float lastdrawnrotation3;
+ float lastdrawnbigrotation;
+ float lastdrawnbigtilt;
+ float lastdrawnbigtilt2;
+ float lastdrawnsmallrotation;
+ float lastdrawnsmallrotation2;
+ int lastdrawnanim;
+};
+
+class Weapons : public std::vector
{
public:
+ Weapons();
+ ~Weapons();
- float rotation1[max_weaponinstances];
- float rotation2[max_weaponinstances];
- float rotation3[max_weaponinstances];
- float bigrotation[max_weaponinstances];
- float bigtilt[max_weaponinstances];
- float bigtilt2[max_weaponinstances];
- float smallrotation[max_weaponinstances];
- float smallrotation2[max_weaponinstances];
-
- int numweapons;
- float damage[max_weaponinstances];
- XYZ tippoint[max_weaponinstances];
- XYZ oldtippoint[max_weaponinstances];
- XYZ position[max_weaponinstances];
- float lastmult[max_weaponinstances];
- XYZ oldposition[max_weaponinstances];
- XYZ velocity[max_weaponinstances];
- XYZ tipvelocity[max_weaponinstances];
- int type[max_weaponinstances];
- int oldowner[max_weaponinstances];
- int owner[max_weaponinstances];
- int bloody[max_weaponinstances];
- float blooddrip[max_weaponinstances];
- float blooddripdelay[max_weaponinstances];
- bool onfire[max_weaponinstances];
- float flamedelay[max_weaponinstances];
- bool missed[max_weaponinstances];
- float mass[max_weaponinstances];
- float tipmass[max_weaponinstances];
- float length[max_weaponinstances];
- float freetime[max_weaponinstances];
- bool firstfree[max_weaponinstances];
- bool physics[max_weaponinstances];
- float drawhowmany[max_weaponinstances];
- bool hitsomething[max_weaponinstances];
-
- XYZ lastdrawnposition[max_weaponinstances];
- XYZ lastdrawntippoint[max_weaponinstances];
- float lastdrawnrotation1[max_weaponinstances];
- float lastdrawnrotation2[max_weaponinstances];
- float lastdrawnrotation3[max_weaponinstances];
- float lastdrawnbigrotation[max_weaponinstances];
- float lastdrawnbigtilt[max_weaponinstances];
- float lastdrawnbigtilt2[max_weaponinstances];
- float lastdrawnsmallrotation[max_weaponinstances];
- float lastdrawnsmallrotation2[max_weaponinstances];
- int lastdrawnanim[max_weaponinstances];
-
- Model throwingknifemodel;
- GLuint knifetextureptr;
- GLuint lightbloodknifetextureptr;
- GLuint bloodknifetextureptr;
-
- Model swordmodel;
- GLuint swordtextureptr;
- GLuint lightbloodswordtextureptr;
- GLuint bloodswordtextureptr;
-
- Model staffmodel;
- GLuint stafftextureptr;
-
- int Draw();
- void DoStuff();
-
- Weapons();
-
- ~Weapons();
+ int Draw();
+ void DoStuff();
};
extern Weapons weapons;