X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.h;h=bb178c1c928198e6160880e7659d476a75efe24c;hb=8afdcba610cded0e54b85069ba051268b29669a6;hp=d9fa2f67208bc2f4bd2496f4b50b985d50282f39;hpb=de7834267e2ff8f28a2cb49647fc91e060686e93;p=lugaru.git diff --git a/Source/Weapons.h b/Source/Weapons.h index d9fa2f6..bb178c1 100644 --- a/Source/Weapons.h +++ b/Source/Weapons.h @@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Quaternions.h" #include "Skeleton.h" #include "Models.h" -#include "Constants.h" #include "Terrain.h" #include "Sprite.h" #include "Person.h" @@ -41,77 +40,89 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define sword 2 #define staff 3 -class Weapons +class Weapon { + public: + Weapon(int type, int owner); + + static Model throwingknifemodel; + static GLuint knifetextureptr; + static GLuint lightbloodknifetextureptr; + static GLuint bloodknifetextureptr; + + static Model swordmodel; + static GLuint swordtextureptr; + static GLuint lightbloodswordtextureptr; + static GLuint bloodswordtextureptr; + + static Model staffmodel; + static GLuint stafftextureptr; + + void Draw(); + void DoStuff(int); + + int getType() { return type; } + void setType(int); + + int owner; + XYZ position; + XYZ tippoint; + XYZ velocity; + XYZ tipvelocity; + bool missed; + bool hitsomething; + float freetime; + bool firstfree; + bool physics; + + float damage; + int bloody; + float blooddrip; + float blooddripdelay; + + float rotation1; + float rotation2; + float rotation3; + float bigrotation; + float bigtilt; + float bigtilt2; + float smallrotation; + float smallrotation2; + private: + int type; + + XYZ oldtippoint; + float lastmult; + XYZ oldposition; + int oldowner; + bool onfire; + float flamedelay; + float mass; + float tipmass; + float length; + float drawhowmany; + + XYZ lastdrawnposition; + XYZ lastdrawntippoint; + float lastdrawnrotation1; + float lastdrawnrotation2; + float lastdrawnrotation3; + float lastdrawnbigrotation; + float lastdrawnbigtilt; + float lastdrawnbigtilt2; + float lastdrawnsmallrotation; + float lastdrawnsmallrotation2; + int lastdrawnanim; +}; + +class Weapons : public std::vector { public: - - float rotation1[max_weaponinstances]; - float rotation2[max_weaponinstances]; - float rotation3[max_weaponinstances]; - float bigrotation[max_weaponinstances]; - float bigtilt[max_weaponinstances]; - float bigtilt2[max_weaponinstances]; - float smallrotation[max_weaponinstances]; - float smallrotation2[max_weaponinstances]; - - int numweapons; - float damage[max_weaponinstances]; - XYZ tippoint[max_weaponinstances]; - XYZ oldtippoint[max_weaponinstances]; - XYZ position[max_weaponinstances]; - float lastmult[max_weaponinstances]; - XYZ oldposition[max_weaponinstances]; - XYZ velocity[max_weaponinstances]; - XYZ tipvelocity[max_weaponinstances]; - int type[max_weaponinstances]; - int oldowner[max_weaponinstances]; - int owner[max_weaponinstances]; - int bloody[max_weaponinstances]; - float blooddrip[max_weaponinstances]; - float blooddripdelay[max_weaponinstances]; - bool onfire[max_weaponinstances]; - float flamedelay[max_weaponinstances]; - bool missed[max_weaponinstances]; - float mass[max_weaponinstances]; - float tipmass[max_weaponinstances]; - float length[max_weaponinstances]; - float freetime[max_weaponinstances]; - bool firstfree[max_weaponinstances]; - bool physics[max_weaponinstances]; - float drawhowmany[max_weaponinstances]; - bool hitsomething[max_weaponinstances]; - - XYZ lastdrawnposition[max_weaponinstances]; - XYZ lastdrawntippoint[max_weaponinstances]; - float lastdrawnrotation1[max_weaponinstances]; - float lastdrawnrotation2[max_weaponinstances]; - float lastdrawnrotation3[max_weaponinstances]; - float lastdrawnbigrotation[max_weaponinstances]; - float lastdrawnbigtilt[max_weaponinstances]; - float lastdrawnbigtilt2[max_weaponinstances]; - float lastdrawnsmallrotation[max_weaponinstances]; - float lastdrawnsmallrotation2[max_weaponinstances]; - int lastdrawnanim[max_weaponinstances]; - - Model throwingknifemodel; - GLuint knifetextureptr; - GLuint lightbloodknifetextureptr; - GLuint bloodknifetextureptr; - - Model swordmodel; - GLuint swordtextureptr; - GLuint lightbloodswordtextureptr; - GLuint bloodswordtextureptr; - - Model staffmodel; - GLuint stafftextureptr; - - int Draw(); - void DoStuff(); - Weapons(); - ~Weapons(); + + int Draw(); + void DoStuff(); }; +extern Weapons weapons; #endif