X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.h;h=bb178c1c928198e6160880e7659d476a75efe24c;hb=8afdcba610cded0e54b85069ba051268b29669a6;hp=30fa1bb5d3754e99dbbc4f0409f8b0c0e991b4dc;hpb=67882279de8557e5bd2749bc64b1a6e573225ce9;p=lugaru.git diff --git a/Source/Weapons.h b/Source/Weapons.h index 30fa1bb..bb178c1 100644 --- a/Source/Weapons.h +++ b/Source/Weapons.h @@ -1,3 +1,24 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #ifndef _WEAPONS_H_ #define _WEAPONS_H_ @@ -5,12 +26,10 @@ #include "gamegl.h" #include "Quaternions.h" -#include "fmod.h" #include "Skeleton.h" #include "Models.h" -#include "Constants.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" #include "Person.h" #include @@ -21,77 +40,89 @@ #define sword 2 #define staff 3 -class Weapons -{ -public: +class Weapon { + public: + Weapon(int type, int owner); + + static Model throwingknifemodel; + static GLuint knifetextureptr; + static GLuint lightbloodknifetextureptr; + static GLuint bloodknifetextureptr; - float rotation1[max_weaponinstances]; - float rotation2[max_weaponinstances]; - float rotation3[max_weaponinstances]; - float bigrotation[max_weaponinstances]; - float bigtilt[max_weaponinstances]; - float bigtilt2[max_weaponinstances]; - float smallrotation[max_weaponinstances]; - float smallrotation2[max_weaponinstances]; - - int numweapons; - float damage[max_weaponinstances]; - XYZ tippoint[max_weaponinstances]; - XYZ oldtippoint[max_weaponinstances]; - XYZ position[max_weaponinstances]; - float lastmult[max_weaponinstances]; - XYZ oldposition[max_weaponinstances]; - XYZ velocity[max_weaponinstances]; - XYZ tipvelocity[max_weaponinstances]; - int type[max_weaponinstances]; - int oldowner[max_weaponinstances]; - int owner[max_weaponinstances]; - int bloody[max_weaponinstances]; - float blooddrip[max_weaponinstances]; - float blooddripdelay[max_weaponinstances]; - bool onfire[max_weaponinstances]; - float flamedelay[max_weaponinstances]; - bool missed[max_weaponinstances]; - float mass[max_weaponinstances]; - float tipmass[max_weaponinstances]; - float length[max_weaponinstances]; - float freetime[max_weaponinstances]; - bool firstfree[max_weaponinstances]; - bool physics[max_weaponinstances]; - float drawhowmany[max_weaponinstances]; - bool hitsomething[max_weaponinstances]; - - XYZ lastdrawnposition[max_weaponinstances]; - XYZ lastdrawntippoint[max_weaponinstances]; - float lastdrawnrotation1[max_weaponinstances]; - float lastdrawnrotation2[max_weaponinstances]; - float lastdrawnrotation3[max_weaponinstances]; - float lastdrawnbigrotation[max_weaponinstances]; - float lastdrawnbigtilt[max_weaponinstances]; - float lastdrawnbigtilt2[max_weaponinstances]; - float lastdrawnsmallrotation[max_weaponinstances]; - float lastdrawnsmallrotation2[max_weaponinstances]; - int lastdrawnanim[max_weaponinstances]; - - Model throwingknifemodel; - GLuint knifetextureptr; - GLuint lightbloodknifetextureptr; - GLuint bloodknifetextureptr; - - Model swordmodel; - GLuint swordtextureptr; - GLuint lightbloodswordtextureptr; - GLuint bloodswordtextureptr; - - Model staffmodel; - GLuint stafftextureptr; + static Model swordmodel; + static GLuint swordtextureptr; + static GLuint lightbloodswordtextureptr; + static GLuint bloodswordtextureptr; - int Draw(); - void DoStuff(); + static Model staffmodel; + static GLuint stafftextureptr; + + void Draw(); + void DoStuff(int); + + int getType() { return type; } + void setType(int); + + int owner; + XYZ position; + XYZ tippoint; + XYZ velocity; + XYZ tipvelocity; + bool missed; + bool hitsomething; + float freetime; + bool firstfree; + bool physics; + + float damage; + int bloody; + float blooddrip; + float blooddripdelay; + + float rotation1; + float rotation2; + float rotation3; + float bigrotation; + float bigtilt; + float bigtilt2; + float smallrotation; + float smallrotation2; + private: + int type; + + XYZ oldtippoint; + float lastmult; + XYZ oldposition; + int oldowner; + bool onfire; + float flamedelay; + float mass; + float tipmass; + float length; + float drawhowmany; - Weapons(); + XYZ lastdrawnposition; + XYZ lastdrawntippoint; + float lastdrawnrotation1; + float lastdrawnrotation2; + float lastdrawnrotation3; + float lastdrawnbigrotation; + float lastdrawnbigtilt; + float lastdrawnbigtilt2; + float lastdrawnsmallrotation; + float lastdrawnsmallrotation2; + int lastdrawnanim; +}; +class Weapons : public std::vector +{ +public: + Weapons(); ~Weapons(); + + int Draw(); + void DoStuff(); }; +extern Weapons weapons; #endif