X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.h;h=0c66b5d78004722a5e98b8485fd3e8fe2dee61b1;hb=5509b55dbc13227bdc7b97f2934fa71dad02cc66;hp=c6f4560bf20cc28f70e7315b7ffdbaf88a1c38c8;hpb=f1f55db0495129376cff147ade264b4294f9bdc7;p=lugaru.git diff --git a/Source/Weapons.h b/Source/Weapons.h index c6f4560..0c66b5d 100644 --- a/Source/Weapons.h +++ b/Source/Weapons.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _WEAPONS_H_ @@ -31,6 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Terrain.h" #include "Sprite.h" #include "Person.h" +#include "Texture.h" #include #define max_weapons 30 @@ -40,77 +40,91 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define sword 2 #define staff 3 -class Weapons +class Weapon +{ +public: + Weapon(int type, int owner); + + static Model throwingknifemodel; + static Texture knifetextureptr; + static Texture lightbloodknifetextureptr; + static Texture bloodknifetextureptr; + + static Model swordmodel; + static Texture swordtextureptr; + static Texture lightbloodswordtextureptr; + static Texture bloodswordtextureptr; + + static Model staffmodel; + static Texture stafftextureptr; + + void Draw(); + void DoStuff(int); + + int getType() { + return type; + } + void setType(int); + + int owner; + XYZ position; + XYZ tippoint; + XYZ velocity; + XYZ tipvelocity; + bool missed; + bool hitsomething; + float freetime; + bool firstfree; + bool physics; + + float damage; + int bloody; + float blooddrip; + float blooddripdelay; + + float rotation1; + float rotation2; + float rotation3; + float bigrotation; + float bigtilt; + float bigtilt2; + float smallrotation; + float smallrotation2; +private: + int type; + + XYZ oldtippoint; + float lastmult; + XYZ oldposition; + int oldowner; + bool onfire; + float flamedelay; + float mass; + float tipmass; + float length; + float drawhowmany; + + XYZ lastdrawnposition; + XYZ lastdrawntippoint; + float lastdrawnrotation1; + float lastdrawnrotation2; + float lastdrawnrotation3; + float lastdrawnbigrotation; + float lastdrawnbigtilt; + float lastdrawnbigtilt2; + float lastdrawnsmallrotation; + float lastdrawnsmallrotation2; + int lastdrawnanim; +}; + +class Weapons : public std::vector { public: + Weapons(); + ~Weapons(); - float rotation1[max_weaponinstances]; - float rotation2[max_weaponinstances]; - float rotation3[max_weaponinstances]; - float bigrotation[max_weaponinstances]; - float bigtilt[max_weaponinstances]; - float bigtilt2[max_weaponinstances]; - float smallrotation[max_weaponinstances]; - float smallrotation2[max_weaponinstances]; - - int numweapons; - float damage[max_weaponinstances]; - XYZ tippoint[max_weaponinstances]; - XYZ oldtippoint[max_weaponinstances]; - XYZ position[max_weaponinstances]; - float lastmult[max_weaponinstances]; - XYZ oldposition[max_weaponinstances]; - XYZ velocity[max_weaponinstances]; - XYZ tipvelocity[max_weaponinstances]; - int type[max_weaponinstances]; - int oldowner[max_weaponinstances]; - int owner[max_weaponinstances]; - int bloody[max_weaponinstances]; - float blooddrip[max_weaponinstances]; - float blooddripdelay[max_weaponinstances]; - bool onfire[max_weaponinstances]; - float flamedelay[max_weaponinstances]; - bool missed[max_weaponinstances]; - float mass[max_weaponinstances]; - float tipmass[max_weaponinstances]; - float length[max_weaponinstances]; - float freetime[max_weaponinstances]; - bool firstfree[max_weaponinstances]; - bool physics[max_weaponinstances]; - float drawhowmany[max_weaponinstances]; - bool hitsomething[max_weaponinstances]; - - XYZ lastdrawnposition[max_weaponinstances]; - XYZ lastdrawntippoint[max_weaponinstances]; - float lastdrawnrotation1[max_weaponinstances]; - float lastdrawnrotation2[max_weaponinstances]; - float lastdrawnrotation3[max_weaponinstances]; - float lastdrawnbigrotation[max_weaponinstances]; - float lastdrawnbigtilt[max_weaponinstances]; - float lastdrawnbigtilt2[max_weaponinstances]; - float lastdrawnsmallrotation[max_weaponinstances]; - float lastdrawnsmallrotation2[max_weaponinstances]; - int lastdrawnanim[max_weaponinstances]; - - Model throwingknifemodel; - GLuint knifetextureptr; - GLuint lightbloodknifetextureptr; - GLuint bloodknifetextureptr; - - Model swordmodel; - GLuint swordtextureptr; - GLuint lightbloodswordtextureptr; - GLuint bloodswordtextureptr; - - Model staffmodel; - GLuint stafftextureptr; - - int Draw(); - void DoStuff(); - - Weapons(); - - ~Weapons(); + int Draw(); + void DoStuff(); }; extern Weapons weapons;