X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.cpp;h=7b694a1b69851102a8dd41a466fe2a607a969829;hb=a85869d3f9d2e627781068acc2595e8fa8a6aad9;hp=5207997b005a07629198a69f4167c2ee9ddf1044;hpb=65748e01b54fd8c4e1b5dd8de7d99f430d10870c;p=lugaru.git diff --git a/Source/Weapons.cpp b/Source/Weapons.cpp index 5207997..7b694a1 100644 --- a/Source/Weapons.cpp +++ b/Source/Weapons.cpp @@ -117,7 +117,6 @@ void Weapon::DoStuff(int i) static XYZ point[3]; static XYZ closestpoint; static XYZ closestswordpoint; - static XYZ extramove; static float tempmult; if (owner != -1) { @@ -174,7 +173,7 @@ void Weapon::DoStuff(int i) position = colpoint - normalrot * .2; else if (type == staff) position = colpoint - normalrot * .2; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = 0; @@ -225,16 +224,10 @@ void Weapon::DoStuff(int i) (Person::players[j]->creature == rabbittype && Random() % 2 == 0 && Person::players[j]->aitype == attacktypecutoff && Person::players[j]->weaponactive == -1)) { emit_sound_at(knifedrawsound, Person::players[j]->coords, 128.); - Person::players[j]->weaponactive = 0; Person::players[j]->animTarget = removeknifeanim; Person::players[j]->frameTarget = 1; Person::players[j]->target = 1; - owner = Person::players[j]->id; - if (Person::players[j]->num_weapons > 0) { - Person::players[j]->weaponids[Person::players[j]->num_weapons] = Person::players[j]->weaponids[0]; - } - Person::players[j]->num_weapons++; - Person::players[j]->weaponids[0] = i; + Person::players[j]->takeWeapon(i); Person::players[j]->aitype = attacktypecutoff; } else { @@ -320,7 +313,7 @@ void Weapon::DoStuff(int i) tippoint.z = M[14]; glPopMatrix(); position -= tippoint * .15; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; rotation3 = 0; smallrotation = 90; @@ -356,7 +349,7 @@ void Weapon::DoStuff(int i) if (velocity.x != 0 || velocity.z != 0 || velocity.y != 0) { velocity.y += gravity * multiplier; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = 0; @@ -830,7 +823,7 @@ void Weapon::DoStuff(int i) tipvelocity.y += gravity * multiplier; //Rotation - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = position;